LEADER 00785nam 2200313 4500 001 990000684680203316 035 $a0068468 035 $aUSA010068468 035 $a(ALEPH)000068468USA01 035 $a0068468 100 $a20011015d1996----km-y0ENGy0103----ba 101 $aspa 102 $aES 200 1 $aGuia de Espana 210 $aMadrid$cEl Pais$d1996 215 $a544 p.$cill.$d30 cm 410 $12001 606 $aSpagna$xGuide 676 $a914.6 801 0$aIT$bsalbc$gISBD 912 $a990000684680203316 951 $aIL S I 9$b5375 EC$cIL S 959 $aBK 969 $aECO 979 $aPATTY$b90$c20011015$lUSA01$h2143 979 $c20020403$lUSA01$h1717 979 $aPATRY$b90$c20040406$lUSA01$h1647 996 $aGuia de Espana$9960531 997 $aUNISA LEADER 02592nim 2200445Ka 450 001 9910165134203321 005 20240912110542.6 010 $a0-06-266162-0 035 $a(CKB)3710000001065167 035 $a(BIP)055917587 035 $a(ODN)ODN0002830296 035 $a(EXLCZ)993710000001065167 100 $a20170227d2017 uy 0 101 0 $aeng 135 $auruna---||||| 181 $cspw$2rdacontent 182 $cs$2rdamedia 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aGirl code $eGaming, going viral, and getting it done. /$fAndrea Gonzales 205 $aUnabridged. 210 $cHarperCollins 215 $a1 online resource (4 audio files) $cdigital 330 $aA New York Public Library Best Book of 2017 Perfect for aspiring coders everywhere, Girl Code is the story of two teenage tech phenoms who met at Girls Who Code summer camp, teamed up to create a viral video game, and ended up becoming world famous. The book also includes bonus content to help you start coding! Fans of funny and inspiring books like Maya Van Wagenen's Popular and Caroline Paul's Gutsy Girl will love hearing about Andrea "Andy" Gonzales and Sophie Houser's journey from average teens to powerhouses. Through the success of their video game, Andy and Sophie got unprecedented access to some of the biggest start-ups and tech companies, and now they're sharing what they've seen. Their video game and their commitment to inspiring young women have been covered by the Huffington Post, Buzzfeed, CNN, Teen Vogue, Jezebel, the Today show, and many more. Get ready for an inside look at the tech industry, the true power of coding, and some of the amazing women who are shaping the world. Andy and Sophie reveal not only what they've learned about opportunities in science and technology but also the true value of discovering your own voice and creativity. A Junior Library Guild selection A Children's Book Council Best STEM Trade Book for Students K-12 517 $aGirl Code 606 $aYoung Adult Nonfiction$2OverDrive 606 $aBiography & Autobiography$2OverDrive 606 $aComputer Technology$2OverDrive 606 $aTechnology$2OverDrive 615 17$aYoung Adult Nonfiction. 615 7$aBiography & Autobiography. 615 7$aComputer Technology. 615 7$aTechnology. 686 $aYAN006140$aYAN013030$aYAN055030$2bisacsh 700 $aGonzales$b Andrea$01435311 702 $aHouser$b Sophie$4oth 906 $aAUDIO 912 $a9910165134203321 996 $aGirl code$94287450 997 $aUNINA LEADER 02928oam 2200781 c 450 001 9910960936303321 005 20260302090207.0 010 $a3-8467-6404-3 024 3 $a9783846764046 035 $a(CKB)4100000011413494 035 $a(MiAaPQ)EBC6554264 035 $a(Au-PeEL)EBL6554264 035 $a(OCoLC)1247663777 035 $a(Brill | Fink)9783846764046 035 $a(EXLCZ)994100000011413494 100 $a20260302d2020 uy 0 101 0 $ager 135 $aurcnu|||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 00$aLauschen und Überhören$eLiterarische und mediale Aspekte auditiver Offenheit$fLily Tonger-Erk, Alexandra Pontzen, Britta Herrmann, Claudia Liebrand, Sebastian Meixner, Boris Previ?ic Mongelli, Irmtraud Hnilica, Ulrich Wilker, René Michaelsen, Stefan Börnchen, Stefan Börnchen, Claudia Liebrand 205 $a1st ed. 210 $aPaderborn$cBrill | Fink$d2020 215 $a1 online resource (235 pages) 311 08$a3-7705-6404-9 320 $aIncludes bibliographical references. 330 $aIm Gehör dringt die Welt körperlich in den Geist ein. 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