LEADER 03926nam 2200469 450 001 9910164039503321 005 20230530182501.0 010 $a1-78712-242-5 035 $a(CKB)3710000001056186 035 $a(MiAaPQ)EBC4801608 035 $a(CaSebORM)9781787127753 035 $a(PPN)220207135 035 $a(EXLCZ)993710000001056186 100 $a20170302h20172017 uy 0 101 0 $aeng 135 $aurcnu|||||||| 181 $2rdacontent 182 $2rdamedia 183 $2rdacarrier 200 10$aSwift 3 game development $eembrace the mobile gaming revolution by creating popular iOS games with Swift 3.0 /$fStephen Haney 205 $aSecond edition. 210 1$aBirmingham, England ;$aMumbai, [India] :$cPackt,$d2017. 210 4$dİ2017 215 $a1 online resource (251 pages) $cillustrations 300 $aIncludes index. 311 $a1-78712-775-3 330 $aEmbrace the mobile gaming revolution by creating popular iOS games with Swift 3.0 About This Book Create and design games for iPhone and iPad using SpriteKit and Swift 3.0 Learn the core fundamentals of SpriteKit game development and mix and match techniques to customize your game This step-by-step practical guide will teach you to build games from scratch using little-known tips and strategies for maximum fun Who This Book Is For If you wish to create and publish fun iOS games using Swift, then this book is for you. You should be familiar with basic programming concepts. However, no prior game development or Apple ecosystem experience is required. What You Will Learn Deliver powerful graphics, physics, and sound in your game by using SpriteKit Set up the scene using the new capabilities of the scene editor and custom classes Maximize gameplay with little-known tips and strategies for fun and repeatable action Make use of animations, graphics, and particles to polish your game Understand the current mobile monetization landscape to choose the best option for your own situation Integrate your game with Game Center so that your players can share their high scores and achievements Publish your game to the App Store and enjoy people playing your games In Detail Swift is the perfect choice for game development. Developers are intrigued by Swift 3.0 and want to make use of new features to develop their best games yet. Packed with best practices and easy-to-use examples, this book leads you step by step through the development of your first Swift game. This book starts by introducing SpriteKit and Swift's new features that can be used for game development. After setting up your first Swift project, you will build your first custom class, learn how to draw and animate your game, and add physics simulations. Then, you will add the player character, NPCs, and powerups. To make your game more fun and engaging, you will learn how to set up scenes and backgrounds, build fun menus, and integrate with Apple Game Center to add leaderboards and achievements. You will then make your game stand out by adding animations when game objects collide, and incorporate proven techniques such as the advanced particle system and graphics. Finally, you will explore the various options available to start down the path towards monetization and publish your finished games to the App Store. By the end of this book, you will be able to create your own iOS games using Swift and ... 606 $aVideo games$xProgramming 606 $aSwift (Computer program language) 606 $aiPhone (Smartphone)$xMobile apps 615 0$aVideo games$xProgramming. 615 0$aSwift (Computer program language) 615 0$aiPhone (Smartphone)$xMobile apps. 676 $a794.81526 700 $aHaney$b Stephen$01234882 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910164039503321 996 $aSwift 3 game development$92868624 997 $aUNINA LEADER 03822nam 22007572 450 001 9910956750503321 005 20151005020621.0 010 $a1-107-12166-3 010 $a0-511-48873-4 010 $a0-511-04689-8 010 $a0-511-15366-X 010 $a0-511-32801-X 010 $a1-280-43007-9 010 $a0-511-17411-X 010 $a0-521-79564-8 035 $a(CKB)111056485620330 035 $a(EBL)201700 035 $a(OCoLC)171135133 035 $a(SSID)ssj0000110123 035 $a(PQKBManifestationID)11124486 035 $a(PQKBTitleCode)TC0000110123 035 $a(PQKBWorkID)10062473 035 $a(PQKB)10842201 035 $a(SSID)ssj0000559037 035 $a(PQKBManifestationID)12208283 035 $a(PQKBTitleCode)TC0000559037 035 $a(PQKBWorkID)10566206 035 $a(PQKB)11048446 035 $a(UkCbUP)CR9780511488733 035 $a(MiAaPQ)EBC201700 035 $a(MiAaPQ)EBC157041 035 $a(Au-PeEL)EBL201700 035 $a(CaPaEBR)ebr10065232 035 $a(CaONFJC)MIL43007 035 $a(Au-PeEL)EBL157041 035 $a(OCoLC)936888033 035 $a(PPN)166609528 035 $a(EXLCZ)99111056485620330 100 $a20090227d2000|||| uy| 0 101 0 $aeng 135 $aur||||||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aBeing human $ethe problem of agency /$fMargaret S. Archer 205 $a1st ed. 210 1$aCambridge :$cCambridge University Press,$d2000. 215 $a1 online resource (x, 323 pages) $cdigital, PDF file(s) 300 $aTitle from publisher's bibliographic system (viewed on 05 Oct 2015). 311 08$a0-521-79175-8 311 08$a0-511-01310-8 320 $aIncludes bibliographical references and index. 327 $gpt. I.$tThe impoverishment of humanity ---$g1.$tResisting the dissolution of humanity ---$g2.$tModernity's man ---$g3.$tSociety's being: humanity as the gift of society ----$gpt. II.$tThe emergence of self-consciousness.$g4.$tThe primacy of practice ---$g5.$tThe practical order as pivotal ----$gpt. III.$tThe emergence of personal identity.$g6.$tHumanity and reality: emotions as commentaries on human concerns ---$g7.$tPersonal identity: the inner conversation and emotional elaboration ----$gpt. IV.$tThe emergence of social identity.$g8.$tAgents: active and passive ---$g9.$tActors and commitment ----$tConclusion: the re-emergence of humanity. 330 $aHumanity and the very notion of the human subject are under threat from postmodernist thinking which has declared not only the 'Death of God' but also the 'Death of Man'. This book is a revindication of the concept of humanity, rejecting contemporary social theory that seeks to diminish human properties and powers. Archer argues that being human depends on an interaction with the real world in which practice takes primacy over language in the emergence of human self-consciousness, thought, emotionality and personal identity - all of which are prior to, and more basic than, our acquisition of a social identity. This original and provocative new book from leading social theorist Margaret S. Archer builds on the themes explored in her previous books Culture and Agency (CUP 1988) and Realist Social Theory (CUP 1995). It will be required reading for academics and students of social theory, cultural theory, political theory, philosophy and theology. 606 $aAgent (Philosophy) 606 $aPhilosophical anthropology 615 0$aAgent (Philosophy) 615 0$aPhilosophical anthropology. 676 $a128 700 $aArcher$b Margaret Scotford$0287729 801 0$bUkCbUP 801 1$bUkCbUP 906 $aBOOK 912 $a9910956750503321 996 $aBeing human$947009 997 $aUNINA