LEADER 01729oam 2200493I 450 001 9910164029803321 010 $a1-315-62930-5 010 $a1-317-24362-5 010 $a1-317-24363-3 024 7 $a10.4324/9781315629308 035 $a(CKB)3710000001056283 035 $a(MiAaPQ)EBC4803607 035 $a(OCoLC)973183113 035 $a(EXLCZ)993710000001056283 100 $a20180706d2017 uy 0 101 0 $aeng 135 $aurcnu|||||||| 181 $2rdacontent 182 $2rdamedia 183 $2rdacarrier 200 00$aNew perspectives on the social aspects of digital gaming $emultiplayer 2 /$fedited by Rachel Kowert and Thorsten Quandt 210 1$aNew York :$cRoutledge,$d2017. 215 $a1 online resource (195 pages) $cillustrations, tables 225 1 $aRoutledge Advances in Game Studies ;$v8 311 $a0-367-87723-6 311 $a1-138-64363-7 320 $aIncludes bibliographical references at the end of each chapters and index. 327 $apt. I. Social forms of gaming -- pt. II. Online gaming -- pt. III. Gender issues in gaming communities -- pt. IV. Games for change. 410 0$aRoutledge advances in game studies ;$v8. 606 $aInternet games$xSocial aspects 606 $aShared virtual environments 608 $aElectronic books. 615 0$aInternet games$xSocial aspects. 615 0$aShared virtual environments. 676 $a794.81 701 $aKowert$b Rachel$0987926 701 $aQuandt$b Thorsten$0987927 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910164029803321 996 $aNew perspectives on the social aspects of digital gaming$92258889 997 $aUNINA