LEADER 02913oam 2200577I 450 001 9910163279403321 005 20240506055525.0 010 $a9781498719957 010 $a1498719953 010 $a9781315200934 010 $a1315200937 010 $a9781498719933 010 $a1498719937 024 7 $a10.1201/b22137 035 $a(CKB)3710000001046856 035 $a(MiAaPQ)EBC5101712 035 $a(OCoLC)970823088 035 $a(UkLoBP)BP9781315200934BVA 035 $a(EXLCZ)993710000001046856 100 $a20180706h20172017 uy 0 101 0 $aeng 135 $aurcnu|||||||| 181 $2rdacontent 182 $2rdamedia 183 $2rdacarrier 200 10$aFluid engine development /$fDoyub Kim 205 $a1st ed. 210 1$aBoca Raton :$cCRC Press,$d2017. 210 2$aLondon :$cBloomsbury Publishing (UK),$d2023. 215 $a1 online resource (321 pages) $cillustrations 311 08$a9781498719926 311 08$a1498719929 320 $aIncludes bibliographical references and index. 327 $a1. Basics -- 2. Particle-based simulation -- 3. Grid-based simulation -- 4. Hybrid solvers. 330 $a "From the splash of breaking waves to turbulent swirling smoke the mathematical dynamics of fluids are varied and continue to be one of the most challenging aspects in animation. Fluid Engine Development demonstrates how to create a working fluid engine through the use of particles and grids and even a combination of the two. Core algorithms are explained from a developer's perspective in a practical approachable way that will not overwhelm readers. The Code Repository offers further opportunity for growth and discussion with continuously changing content and source codes. This book helps to serve as the ultimate guide to navigating complex fluid animation and development. Key Features ? Explains how to create a fluid simulation engine from scratch. ? Offers an approach that is code-oriented rather than math-oriented allowing readers to learn how fluid dynamics works with code with downloadable code available. ? Explores various kinds of simulation techniques for fluids using particles and grids. ? Discusses practical issues such as data structure design and optimizations. ? Covers core numerical tools including linear system and level set solvers." 606 $aComputer games$xDesign 606 $aComputer games$xProgramming 606 $aVideo games$xDesign 606 $aGames development and programming 615 0$aComputer games$xDesign 615 0$aComputer games$xProgramming 615 0$aVideo games$xDesign 615 7$aGames development and programming 676 $a532.0028566 700 $aKim$b Doyub$cauthor,$01799852 801 0$bUkLoBP 801 1$bUkLoBP 906 $aBOOK 912 $a9910163279403321 996 $aFluid engine development$94344270 997 $aUNINA