LEADER 02395oam 2200481I 450 001 9910162855503321 005 20240505182012.0 010 $a1-315-37314-9 010 $a1-4822-3461-0 010 $a1-315-35581-7 024 7 $a10.1201/9781315373140 035 $a(CKB)3710000001021955 035 $a(MiAaPQ)EBC4778980 035 $a(OCoLC)966398075 035 $a(EXLCZ)993710000001021955 100 $a20180331h20172017 uy 0 101 0 $aeng 135 $aurcnu|||||||| 181 $2rdacontent 182 $2rdamedia 183 $2rdacarrier 200 10$aFoundations of physically based modeling and animation /$fDonald H. House, Clemson University, School of Computing, Clemson, South Carolina, U.S.A., John C. Keyser, Texas A&M University, Department of Computer Science and Engineering, College St 205 $a1st ed. 210 1$aBoca Raton :$cTaylor & Francis,$d[2017] 210 4$dİ2017 215 $a1 online resource (451 pages) $cillustrations, tables 311 08$a1-4822-3460-2 320 $aIncludes bibliographical references and index. 327 $asection 1. Foundations -- section 2. Particle-based models -- section 3. Rigid bodies and constrained dynamics -- section 4. Fluid simulation. 330 $aComputer games, animation and modeling all have a common root in physics. It is only through the application of physics and mathematics that computer generated characters and objects can come to life. Physically Based Modeling and Animation goes behind the scenes of computer animation and details the mathematical, algorithmic, and numerical equations that make up the movement of virtual characters, as well as, the worlds they reside in. Dr. Donald House and Dr. John Keyser offer an approachable, hands-on view of the equations and programming that help guide the reader through the foundations of this field and help them in mastering everything they need to know in order to refine their creations. 606 $aComputer animation 606 $aPhysics in art 615 0$aComputer animation. 615 0$aPhysics in art. 676 $a777/.7 700 $aHouse$b Donald$f1945,$01241480 702 $aKeyser$b John C.$f1972- 801 0$bFlBoTFG 801 1$bFlBoTFG 906 $aBOOK 912 $a9910162855503321 996 $aFoundations of physically based modeling and animation$92879972 997 $aUNINA