LEADER 04053nam 2200529 450 001 9910162826503321 005 20200520144314.0 035 $a(CKB)3710000001025389 035 $a(MiAaPQ)EBC4790570 035 $a(CaSebORM)9781787122888 035 $a(PPN)220206902 035 $a(Au-PeEL)EBL4790570 035 $a(CaPaEBR)ebr11351069 035 $a(CaONFJC)MIL989239 035 $a(OCoLC)972160702 035 $a(EXLCZ)993710000001025389 100 $a20170302h20172017 uy 0 101 0 $aeng 135 $aurcnu|||||||| 181 $2rdacontent 182 $2rdamedia 183 $2rdacarrier 200 10$aAugmented reality game development $ecreate your own augmented reality games from scratch with Unity 5 /$fMicheal Lanham 205 $a1st edition 210 1$aBirmingham, [England] :$cPackt,$d2017. 210 4$d©2017 215 $a1 online resource (326 pages) $cillustrations 300 $aIncludes index. 311 $a1-78712-288-3 311 $a1-78712-452-5 330 $aCreate your own augmented reality games from scratch with Unity 5 About This Book Create your own augmented reality game from scratch and join the virtual reality gaming revolution Use the latest Unity 5 VR SDK to create pro-level AR games like Pokémon Go Innovate and explore the latest and most promising trend of AR gaming in the mobile gaming industry Who This Book Is For This book is for those who have a basic knowledge of game development techniques, but no previous knowledge of Unity is required. Some basic programming knowledge would be desirable, but the book is an introduction to the topic. The book is also suitable for experienced developers new to GIS or GPS development. What You Will Learn Build a location-based augmented reality game called Foodie Go Animate a player's avatar on a map Use the mobile device's camera as a game background Implement database persistence with SQLLite4Unity3D to carry inventory items across game sessions Create basic UI elements for the game, inventory, menu, and settings Perform location and content searches against the Google Places API Enhance the game's mood by adding visual shader effects Extend the game by adding multiplayer networking and other enhancements In Detail The heyday of location-based augmented reality games is upon us. They have been around for a few years, but the release of Pokémon Go was a gamechanger that catalyzed the market and led to a massive surge in demand. Now is the time for novice and experienced developers alike to turn their good ideas into augmented reality (AR) mobile games and meet this demand! If you are keen to develop virtual reality games with the latest Unity 5 toolkit, then this is the book for you. The genre of location-based AR games introduces a new platform and technical challenges, but this book will help simplify those challenges and show how to maximize your game audience. This book will take you on a journey through building a location-based AR game that addresses the core technical concepts: GIS fundamentals, mobile device GPS, mapping, map textures in Unity, mobile device camera, camera textures in Unity, accessing location-based services, and other useful Unity tips. The technical material also discusses what is necessary for further development to create a multiplayer version of the game. At the end, you will be presented with troubleshooting techniques in case you get into trouble and need a little help. Style and approach This book shows you how to... 606 $aComputer games$xProgramming 606 $aComputer games$xDevelopment 606 $aComputer graphics 608 $aElectronic books. 615 0$aComputer games$xProgramming. 615 0$aComputer games$xDevelopment. 615 0$aComputer graphics. 676 $a794.81526 700 $aLanham$b Micheal$0883448 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910162826503321 996 $aAugmented reality game development$91973230 997 $aUNINA