LEADER 01267nam0-22003611i-450- 001 990008110260403321 005 20050511100439.0 035 $a000811026 035 $aFED01000811026 035 $a(Aleph)000811026FED01 035 $a000811026 100 $a20050511d1842----km-y0itay50------ba 101 0 $alat 102 $aFR 105 $ay---n---001yy 200 1 $aSanctorum Macariorum unius Aegyptii et alterius Alexandrini et Sancti Philastrii, Brixiensis episcopi, Opera 205 $aEditio nova$faccurantibus D.A.B. Caillau ... nonnullisque cleri gallicani presbyteris 210 $aParisiis$capud Paul Mellier$d1842 215 $a624 p.$d23 cm 225 1 $aCollectio selecta SS. Ecclesiae Patrum$v48 517 1 $aOpera 676 $a262.9$v11 rid.$zita 700 0$aMacarius :$cAegyptius$c$0484050 701 0$aMacarius :$cAlexandrinus$c$0497705 701 0$aPhilastrius$c$0395160 702 1$aCaillau,$bArmand-Benjamin 801 0$aIT$bUNINA$gRICA$2UNIMARC 901 $aBK 912 $a990008110260403321 952 $aIII Z 144 (48)$bs.i.$fFGBC 959 $aFGBC 996 $aSanctorum Macariorum unius Aegyptii et alterius Alexandrini et Sancti Philastrii, Brixiensis episcopi, Opera$9757868 997 $aUNINA LEADER 00827nam0-22003011i-450- 001 990003158700403321 010 $a0-333-26961-6 035 $a000315870 035 $aFED01000315870 035 $a(Aleph)000315870FED01 035 $a000315870 100 $a20000920d1981----km-y0itay50------ba 101 0 $aita 102 $aIT 200 1 $a<>Political Economy of Modern Iran$eDespotism and Pseudo-Modernism, 1926-1979$fHoma Katouzian. 210 $aLondon$cMacmillan$d1981. 215 $aX, 389 p.$d24 cm 610 0 $aIran 676 $aF/1.312 702 1$aKatouzian,$bHoma 801 0$aIT$bUNINA$gRICA$2UNIMARC 901 $aBK 912 $a990003158700403321 952 $aF/1.312 KAT$b11076/I$fSES 959 $aSES 996 $aPolitical Economy of Modern Iran$9458736 997 $aUNINA DB $aING01 LEADER 02899oam 2200649I 450 001 9910162825103321 005 20250522233525.0 010 $a9781315401201 010 $a1315401207 010 $a9781787850125 010 $a1787850129 010 $a9781315401225 010 $a1315401223 010 $a9781315401218 010 $a1315401215 024 7 $a10.1201/b21636 035 $a(CKB)3710000001033061 035 $a(MiAaPQ)EBC4790070 035 $a(OCoLC)970823000 035 $a(OCoLC)1385504162 035 $a(UkLoBP)BP9781315401225BVA 035 $a(EXLCZ)993710000001033061 100 $a20180331h20172017 uy 0 101 0 $aeng 135 $aurcnu|||||||| 181 $2rdacontent 182 $2rdamedia 183 $2rdacarrier 200 10$aInteractive stories and video game art $ea storytelling framework for game design /$fChris Solarski 205 $a1st ed. 210 1$aBoca Raton :$cCRC Press,$d2017. 210 2$aLondon :$cBloomsbury Publishing (UK),$d2023. 215 $a1 online resource (221 pages) 300 $aAn A.K. Peters book--title page. 311 08$a9781138628755 311 08$a1138628751 311 08$a9781498781503 311 08$a1498781500 320 $aIncludes bibliographical references and index. 327 $asection 1. Primary shapes and dynamic composition -- section 2. The dramatic curve and transitions. 330 $a"The success of storytelling in games depends on the entire development team-game designers artists writers programmers and musicians etc.-working harmoniously together towards a singular artistic vision. Interactive Stories and Video Game Art is first to define a common design language for understanding and orchestrating interactive masterpieces using techniques inherited from the rich history of art and craftsmanship that games build upon. Case studies of hit games like The Last of Us Journey and Minecraft illustrate the vital components needed to create emotionally-complex stories that are mindful of gaming's principal relationship between player actions and video game aesthetics. This book is for developers of video games and virtual reality filmmakers gamification and transmedia experts and everybody else interested in experiencing resonant and meaningful interactive stories." 606 $aComputer games$xDesign 606 $aComputer games$xProgramming 606 $aVideo games$xDesign 606 $aGames development and programming 615 0$aComputer games$xDesign 615 0$aComputer games$xProgramming 615 0$aVideo games$xDesign 615 7$aGames development and programming 676 $a794.8/1536 700 $aSolarski$b Chris$cauthor,$01820992 801 0$bUkLoBP 801 1$bUkLoBP 906 $aBOOK 912 $a9910162825103321 996 $aInteractive stories and video game art$94384257 997 $aUNINA