LEADER 01924oam 2200301z- 450 001 9910160324003321 005 20230913112557.0 010 $a1-62517-447-0 035 $a(CKB)3710000001025642 035 $a(BIP)049303447 035 $a(Exl-AI)993710000001025642 035 $a(EXLCZ)993710000001025642 100 $a20210505c2014uuuu -u- - 101 0 $aeng 200 10$aDream Spells 210 $cAdam Altman 215 $a1 online resource (306 p.) 311 08$a1-4953-2454-0 330 8 $aA MAN FINDS NEW LIFE BUT THE DREAMS LINGER... For a long time, all he knew were dreams. At first, these dreams encumbered his mind entirely so that he could not recognize his surroundings nor associate his dreams with reality. Gradually, he did begin to escape his dreams, and the land of Tasmear returned to him. But ten years had past, and the dreams persisted. Awoken, he began to analyze his dreams, recognizing that they were not just random thoughts. They hinted at secrets and prophecy, a desperate game of survival, and the whereabouts of a lost sorcerer. Had he become clairvoyant, or was there something else at play? His past began to come back to him, too, and he remembered his near death experience. Thus, he sought out those who were once his friends to continue to heal and to rediscover a semblance of his life. Yet the future was still in his dreams, and the fate of a county was wrapped up in them... Dream Spells is the second novel in Altman's Tasmear series. It weaves an intricate and unpredictable tale of friendship and politics, sorcery and intrigue as well as romance and adventure. 606 $aFantasy fiction$7Generated by AI 606 $aProphecy in literature$7Generated by AI 615 0$aFantasy fiction 615 0$aProphecy in literature 700 $aAltman$b Adam$01436435 906 $aBOOK 912 $a9910160324003321 996 $aDream Spells$93596226 997 $aUNINA