LEADER 03641oam 2200637I 450 001 9910159439603321 005 20250122205709.0 010 $a9781315748986 010 $a1315748983 010 $a9781317607717 010 $a1317607716 024 7 $a10.1201/9781315748986 035 $a(CKB)3710000001019000 035 $a(MiAaPQ)EBC4786508 035 $a(OCoLC)968912056 035 $a(OCoLC)990586934 035 $a(UkLoBP)BP9781315748986BVA 035 $a(EXLCZ)993710000001019000 100 $a20180331h20172017 uy 0 101 0 $aeng 135 $aurcnu|||||||| 181 $2rdacontent 182 $2rdamedia 183 $2rdacarrier 200 10$aMaking deep games $edesigning games with meaning and purpose /$fDoris C. Rusch 205 $a1st ed. 210 1$aBoca Raton :$cCRC Press,$d2017. 210 2$aLondon :$cBloomsbury Publishing (UK),$d2023. 215 $a1 online resource (228 pages) $cillustrations 300 $aA Focal Press book--title page. 311 08$a9781138812130 311 08$a1138812137 311 08$a9781138812123 311 08$a1138812129 311 08$a9781317607700 311 08$a1317607708 320 $aIncludes bibliographical references at the end of each chapters and index. 327 $a1. Diving for deep game ideas -- 2. Games as an expressive medium -- 3. Modeling the human experience :or the art of nailing a pudding to the wall -- 4. Experiential metaphors : or what breaking up, getting a tattoo, and playing God of war have in common -- 5. Allegorical games : or the monster isn't a monster isn't a monster -- 6. Designing with purpose and meaning : nine questions to define where you're going and make sure you get there -- 7. It's not always about you! : lessons learned from participatory deep game design -- 8. The same new kid in yet another hood : deep game design as creative arts therapy? / coauthored with Susan Imus. 330 $aLike movies, television, and other preceding forms of media, video games are undergoing a dynamic shift in its content and perception. While the medium can still be considered in its infancy, the mark of true artistry and conceptual depth is detectable in the evolving styles, various genres and game themes. Doris C. Rusch's, Making Deep Games, combines this insight along with the discussion of the expressive nature of games, various case studies, and hands-on design exercises. This book offers a perspective into how to make games that tackle the whole bandwidth of the human experience; games that teach us something about ourselves, enable thought-provoking, emotionally rich experiences and promote personal and social change. Grounded in cognitive linguistics, game studies and the reflective practice of game design, Making Deep Games explores systematic approaches for how to approach complex abstract concepts, inner processes, and emotions through the specific means of the medium. It aims to shed light on how to make the multifaceted aspects of the human condition tangible through gameplay experiences. 606 $aComputer games$xDesign 606 $aComputer games$xProgramming 606 $aVideo games$xDesign 606 $aGames development and programming 615 0$aComputer games$xDesign 615 0$aComputer games$xProgramming 615 0$aVideo games$xDesign 615 7$aGames development and programming 676 $a790.1 676 $a790.1 700 $aRusch$b Doris C.$cauthor,$01800246 801 0$bUkLoBP 801 1$bUkLoBP 906 $aBOOK 912 $a9910159439603321 996 $aMaking deep games$94344953 997 $aUNINA