LEADER 01739oam 2200493I 450 001 9910159439403321 005 20230810001726.0 010 $a1-315-31868-7 010 $a1-315-36386-0 010 $a1-315-31921-7 024 7 $a10.1201/9781315363868 035 $a(CKB)3710000001019002 035 $a(MiAaPQ)EBC4786485 035 $a(OCoLC)968706273 035 $a(EXLCZ)993710000001019002 100 $a20180331h20172017 uy 0 101 0 $aeng 135 $aurcnu|||||||| 181 $2rdacontent 182 $2rdamedia 183 $2rdacarrier 200 13$aAn introduction to HTML5 game development with Phaser.js /$fTravis Faas 210 1$aBoca Raton :$cTaylor & Francis, CRC Press,$d[2017] 210 4$dİ2017 215 $a1 online resource (301 pages) $cillustrations (some color) 300 $aAn AK Peters book. 311 $a1-138-92185-8 311 $a1-138-92184-X 327 $achapter 1. Introduction -- chapter 2. State of HTML5 games -- chapter 3. A simple game -- chapter 4. Workspace setup -- chapter 5. Phaser project setup -- chapter 6. Phaser principles -- chapter 7. Game examples -- chapter 8. Game deployment -- chapter 9. Conclusion. 606 $aComputer games$xProgramming 606 $aInternet programming 606 $aHTML (Document markup language) 610 $aPhaser framework 615 0$aComputer games$xProgramming. 615 0$aInternet programming. 615 0$aHTML (Document markup language) 676 $a794.81526 700 $aFaas$b Travis$0881005 801 0$bFlBoTFG 801 1$bFlBoTFG 906 $aBOOK 912 $a9910159439403321 996 $aAn introduction to HTML5 game development with Phaser.js$91967753 997 $aUNINA