LEADER 01858oam 2200469 450 001 9910158645103321 005 20190911103516.0 010 $a1-5081-7297-8 035 $a(OCoLC)967983845 035 $a(MiFhGG)GVRL08BF 035 $a(EXLCZ)993710000001010034 100 $a20160503h20172017 uy 0 101 0 $aeng 135 $aurun|---uuuua 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aGetting paid to make games and apps /$fKristina Lyn Heitkamp 205 $aFirst edition. 210 1$aNew York :$cRosen Publishing,$d2017. 210 4$d?2017 215 $a1 online resource (80 pages) $ccolor illustrations 225 1 $aTurning your tech hobbies into a career 311 $a1-5081-7296-X 320 $aIncludes bibliographical references and index. 327 $aAll fun and games -- Go to the head of class -- Skills to pay the bills -- Show me your moves -- Future of industry. 330 $aThis book offers readers the chance to discover career options in game and app development and the education that will qualify them for those options. Apart from figuring out the creative side, the reader will also discover what is necessary to break into an extremely competitive market as a professional. 410 0$aTurning your tech hobbies into a career. 606 $aComputer programming$xVocational guidance 606 $aApplication software 606 $aComputer games$xDesign 615 0$aComputer programming$xVocational guidance. 615 0$aApplication software. 615 0$aComputer games$xDesign. 676 $a005.1023 700 $aHeitkamp$b Kristina Lyn$01247885 801 0$bMiFhGG 801 1$bMiFhGG 906 $aBOOK 912 $a9910158645103321 996 $aGetting paid to make games and apps$92894803 997 $aUNINA