LEADER 01688oam 2200469 450 001 9910158628303321 005 20190911103515.0 010 $a1-5026-1944-X 035 $a(OCoLC)968303425 035 $a(MiFhGG)GVRL05AJ 035 $a(EXLCZ)993710000001010202 100 $a20170613h20172017 uy 0 101 0 $aeng 135 $aurun|---uuuua 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aMath, progamming, and controllers /$fIan Chow-Miller 205 $aFirst edition. 210 1$aNew York :$cCavendish Square,$d2017. 210 4$d?2017 215 $a1 online resource (128 pages) $ccolor illustrations 225 1 $aRobotics 300 $aIncludes index. 311 $a1-5026-1943-1 327 $ach. 1. Calling the shots -- ch. 2. Taking control -- ch. 3. Finding the right one -- ch. 4. Everything has its place -- ch. 5. Distance control. 330 $aThis book discusses the different ways you can send signals to your robot and how to set up circuit boards. There are also examples of the ways geometry, algebra, and trigonometry are used to program a robot to follow a designated path. 410 0$aRobotics (Cavendish Square Publishing LLC) 606 $aRobots$xDesign and construction 606 $aRobots 606 $aLEGO Mindstorms toys 615 0$aRobots$xDesign and construction. 615 0$aRobots. 615 0$aLEGO Mindstorms toys. 676 $a629.892 700 $aChow-Miller$b Ian$01247573 801 0$bMiFhGG 801 1$bMiFhGG 906 $aBOOK 912 $a9910158628303321 996 $aMath, progamming, and controllers$93872089 997 $aUNINA