LEADER 02047oam 2200469 450 001 9910158615203321 005 20190911103516.0 010 $a1-5081-7283-8 035 $a(OCoLC)993610770 035 $a(MiFhGG)GVRL08BE 035 $a(EXLCZ)993710000001010258 100 $a20160505h20172017 uy 0 101 0 $aeng 135 $aurun|---uuuua 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aCool careers without college for people who love gaming /$fAdam Furgang 205 $aFirst edition. 210 1$aNew York :$cRosen Publishing,$d2017. 210 4$d?2017 215 $a1 online resource (144 pages) $ccolor illustrations 225 1 $aCool careers without college 311 $a1-5081-7282-X 320 $aIncludes bibliographical references and index. 327 $aReaching the gaming customer -- Get your game on -- Writing the future of games -- An artist's world -- Controlling the look with design -- Ready, set, program -- Get your game design on -- The sound of gaming -- Make your video game a reality -- Make your hobby game a reality. 330 $aThis book covers all facets of the gaming industry, including production and sales, and also looks into traditional gaming outside of the multimedia industry. With a particular focus on the practical challenges of breaking into the world of gaming and strategies to help students prepare for working in the field, it aims to provide a range of entry points. 410 0$aCool careers without college. 606 $aVideo games$xDesign 606 $aVideo gamers 606 $aComputer programming$xVocational guidance 615 0$aVideo games$xDesign. 615 0$aVideo gamers. 615 0$aComputer programming$xVocational guidance. 676 $a794.8 700 $aFurgang$b Adam$01246962 801 0$bMiFhGG 801 1$bMiFhGG 906 $aBOOK 912 $a9910158615203321 996 $aCool careers without college for people who love gaming$93872062 997 $aUNINA