LEADER 02386nam 22004693 450 001 9910157771303321 005 20251018060406.0 010 $a1-63216-685-2 035 $a(CKB)3710000001009783 035 $a(BIP)051676338 035 $a(BIP)055397046 035 $a(Exl-AI)993710000001009783 035 $a(MiAaPQ)EBC32337343 035 $a(Au-PeEL)EBL32337343 035 $a(EXLCZ)993710000001009783 100 $a20251018d2015 uy 0 101 0 $aeng 135 $aurcnu|||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aIce and Embers 205 $a1st ed. 210 1$aTallahassee :$cDreamspinner Press,$d2015. 210 4$dİ2015. 215 $a1 online resource (380 p.) 225 1 $aBlessed Epoch Series 311 08$a1-63216-684-4 330 8 $aBook Two of the Blessed Epoch Despite their disparate natures, Yarrow, Duncan, and Sasha united against overwhelming odds to save Prince Garith's life. Now Garith is king and the three friends may be facing their undoing. Distraught over Yarrow's departure to find the cure to his magical affliction, Duncan struggles with his new role as Bairn of Windwake, a realm left bankrupt and in turmoil by his predecessor. Many of Duncan's vassals conspire against him, and Sasha's unorthodox solutions to Duncan's problem have earned them the contempt of Garith's nobles. When word reaches Duncan and Sasha that Yarrow is in danger, they want nothing more than to rush to his aid. But Duncan's absence could tip Windwake into the hands of his enemies. In addition, a near-mythic order of assassins wants Sasha dead. Without Yarrow, Duncan and Sasha can't take the fight to the assassins. They are stuck, entangled in a political world they don't understand. But finding Yarrow may cause more problems, and with his court divided, King Garith must strike a balance between supporting his friends and assuaging the nobles who want Duncan punished--and Sasha executed. 410 0$aBlessed Epoch Series 606 $aFantasy fiction$7Generated by AI 606 $aMagic$7Generated by AI 615 0$aFantasy fiction 615 0$aMagic 700 $aLi$b August$01435467 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910157771303321 996 $aIce and Embers$93600034 997 $aUNINA