LEADER 04048nam 22004935 450 001 9910157642303321 005 20200630015325.0 024 7 $a10.1007/978-3-319-51031-6 035 $a(CKB)3710000000984063 035 $a(DE-He213)978-3-319-51031-6 035 $a(MiAaPQ)EBC4773507 035 $a(PPN)197458130 035 $a(EXLCZ)993710000000984063 100 $a20161222d2016 u| 0 101 0 $aeng 135 $aurnn|008mamaa 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aGraphical Simulation of Deformable Models /$fby Jianping Cai, Feng Lin, Hock Soon Seah 205 $a1st ed. 2016. 210 1$aCham :$cSpringer International Publishing :$cImprint: Springer,$d2016. 215 $a1 online resource (XIX, 107 p. 51 illus., 50 illus. in color.) 311 $a3-319-51030-4 311 $a3-319-51031-2 320 $aIncludes bibliographical references at the end of each chapters. 327 $aIntroduction -- Mesh Representation of Deformable Models -- Dynamics Simulation in a Nutshell -- Fiber Controls in FEM Model for Transversely Isotropic Materials -- Dynamics Controls for Orthotropic Materials -- Skeletal Animation with Anisotropic Materials -- Discussions and Conclusions. 330 $aThis book covers dynamic simulation of deformable objects, which is one of the most challenging tasks in computer graphics and visualization. It focuses on the simulation of deformable models with anisotropic materials, one of the less common approaches in the existing research. Both physically-based and geometrically-based approaches are examined. The authors start with transversely isotropic materials for the simulation of deformable objects with fibrous structures. Next, they introduce a fiber-field incorporated corotational finite element model (CLFEM) that works directly with a constitutive model of transversely isotropic material. A smooth fiber-field is used to establish the local frames for each element. To introduce deformation simulation for orthotropic materials, an orthotropic deformation controlling frame-field is conceptualized and a frame construction tool is developed for users to define the desired material properties. The orthotropic frame-field is coupled with the CLFEM model to complete an orthotropic deformable model. Finally, the authors present an integrated real-time system for animation of skeletal characters with anisotropic tissues. To solve the problems of volume distortion and high computational costs, a strain-based PBD framework for skeletal animation is explained; natural secondary motion of soft tissues is another benefit. The book is written for those researchers who would like to develop their own algorithms. The key mathematical and computational concepts are presented together with illustrations and working examples. It can also be used as a reference book for graduate students and senior undergraduates in the areas of computer graphics, computer animation, and virtual reality. Academics, researchers, and professionals will find this to be an exceptional resource. 606 $aOptical data processing 606 $aComputer simulation 606 $aComputer Imaging, Vision, Pattern Recognition and Graphics$3https://scigraph.springernature.com/ontologies/product-market-codes/I22005 606 $aSimulation and Modeling$3https://scigraph.springernature.com/ontologies/product-market-codes/I19000 615 0$aOptical data processing. 615 0$aComputer simulation. 615 14$aComputer Imaging, Vision, Pattern Recognition and Graphics. 615 24$aSimulation and Modeling. 676 $a006.6 700 $aCai$b Jianping$4aut$4http://id.loc.gov/vocabulary/relators/aut$0875216 702 $aLin$b Feng$4aut$4http://id.loc.gov/vocabulary/relators/aut 702 $aSeah$b Hock Soon$4aut$4http://id.loc.gov/vocabulary/relators/aut 906 $aBOOK 912 $a9910157642303321 996 $aGraphical Simulation of Deformable Models$91953978 997 $aUNINA