LEADER 03915 am 2201285 n 450 001 9910137134803321 005 20150828 010 $a2-8218-7230-5 024 7 $a10.4000/books.cfee.110 035 $a(CKB)3710000000760434 035 $a(FrMaCLE)OB-cfee-110 035 $a(oapen)https://directory.doabooks.org/handle/20.500.12854/42532 035 $a(PPN)197595588 035 $a(EXLCZ)993710000000760434 100 $a20160728j|||||||| ||| 0 101 0 $afre 135 $auu||||||m|||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aBulletin de la Maison des études éthiopiennes | Décembre 1992. N°1 /$fJacques Bureau 210 $aAddis-Abeba $cCentre français des études éthiopiennes$d2015 215 $a1 online resource (69 p.) 330 $aCe premier Bulletin de la Maison des études éthiopiennes est celui de la "relance" de la recherche internationale, et donc française, en Éthiopie après la chute du Derg. En marquant la transition avec l'ère de la Section française des Antiquités éthiopiennes, il fait l'état des recherches en cours dans tous les domaines scientifiques couverts par la Maison, de la paléontologie aux sciences sociales et au droit. 606 $aHumanities, Multidisciplinary 606 $aCultural studies 606 $aAmharic literature 606 $aanthropology 606 $aarchaeology 606 $aart history 606 $aepistemology 606 $aEthiopian studies 606 $aethno-history 606 $aethnography 606 $aexhibition 606 $ahistoriography 606 $ahistory 606 $ahuman rights 606 $alaw 606 $alaw publications 606 $aliterature 606 $amedicine 606 $apaleontology 606 $apolitical science 606 $aprehistory 606 $ascientific missions 606 $auniversity 606 $aexposition 606 $aart éthiopien 606 $amédecine 606 $aanthropologie 606 $aethno-histoire 606 $ahistoriographie 606 $ahistoire 606 $alittérature amharique 606 $aBeta Israel 606 $aarchéologie 610 $alittérature amharique 610 $ahistoriographie 610 $ahistoire 610 $amédecine 610 $aanthropologie 610 $aBeta Israel 610 $aethno-histoire 610 $aexposition 610 $aarchéologie 610 $aart éthiopien 615 4$aHumanities, Multidisciplinary 615 4$aCultural studies 615 4$aAmharic literature 615 4$aanthropology 615 4$aarchaeology 615 4$aart history 615 4$aepistemology 615 4$aEthiopian studies 615 4$aethno-history 615 4$aethnography 615 4$aexhibition 615 4$ahistoriography 615 4$ahistory 615 4$ahuman rights 615 4$alaw 615 4$alaw publications 615 4$aliterature 615 4$amedicine 615 4$apaleontology 615 4$apolitical science 615 4$aprehistory 615 4$ascientific missions 615 4$auniversity 615 4$aexposition 615 4$aart éthiopien 615 4$amédecine 615 4$aanthropologie 615 4$aethno-histoire 615 4$ahistoriographie 615 4$ahistoire 615 4$alittérature amharique 615 4$aBeta Israel 615 4$aarchéologie 700 $aAbbink$b Jon$01316795 701 $aBureau$b Jacques$0122214 701 $aHaile$b Daniel$01316796 701 $aKebede$b Beletu$01316797 701 $aBureau$b Jacques$0122214 801 0$bFR-FrMaCLE 906 $aBOOK 912 $a9910137134803321 996 $aBulletin de la Maison des études éthiopiennes | Décembre 1992. N°1$93032778 997 $aUNINA LEADER 03240nam 22004695 450 001 9910156227403321 005 20251116170529.0 024 7 $a10.1007/978-1-4302-6757-7 035 $a(CKB)3710000000984996 035 $a(DE-He213)978-1-4302-6757-7 035 $a(MiAaPQ)EBC4773701 035 $a(PPN)197459277 035 $a(EXLCZ)993710000000984996 100 $a20161223d2016 u| 0 101 0 $aeng 135 $aurnn|008mamaa 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aLearn Unity for Windows 10 Game Development /$fby Sue Blackman, Adam Tuliper 205 $a1st ed. 2016. 210 1$aBerkeley, CA :$cApress :$cImprint: Apress,$d2016. 215 $a1 online resource (XX, 572 p. 431 illus., 417 illus. in color.) 311 08$a1-4302-6757-7 311 08$a1-4302-6758-5 327 $aThe Unity Editor -- Unity Basics and Functionality -- Scripting with C# -- Importing Assets -- Prototyping the Navigation -- Experimenting with Functionality -- Creating the Environment -- Combining Assets and Functionality -- Audio and Special Effects -- GUI and Menus -- Rewards and Monetization -- Building for the Windows Store. 330 $aThis book will take you through the process of creating a game for the Windows Phone market with a heavy emphasis placed on optimization and good design decisions. On your way, you will be introduced to key Unity concepts and functionality, weigh the pros and cons of various possibilities, and gain a good working knowledge of scripting in the Unity environment using both JavaScript and C#. Learn Unity for Windows 10 Game Development starts by exploring the Unity editor and experimenting with staple game functionality. If you are new to scripting or just new to C#, you will be able to investigate syntax, commonly used functions, and communication required to bring your ideas to life. With the book's included art assets, you will learn the ins and outs of asset choices and management while making use of Unity's 2D physics, Shuriken particle systems and Mecanim's character and state management tools. Finally, you will bring it all together to create a multi-level game as you learn how to incorporate mobile specific functionality, test on a Windows Phone device, and others for Windows 10 and ultimately, publish your game to the Windows App Store. You'll even learn about marketing and monetization in the mobile game market. 606 $aComputer games?Programming 606 $aComputer science 606 $aGame Development$3https://scigraph.springernature.com/ontologies/product-market-codes/I29040 606 $aComputer Science, general$3https://scigraph.springernature.com/ontologies/product-market-codes/I00001 615 0$aComputer games?Programming. 615 0$aComputer science. 615 14$aGame Development. 615 24$aComputer Science, general. 676 $a794.81526 700 $aBlackman$b Sue$4aut$4http://id.loc.gov/vocabulary/relators/aut$0871664 702 $aTuliper$b Adam$4aut$4http://id.loc.gov/vocabulary/relators/aut 906 $aBOOK 912 $a9910156227403321 996 $aLearn Unity for Windows 10 Game Development$91982578 997 $aUNINA