LEADER 01103ojm 2200253z- 450 001 9910155745303321 005 20251113110029.0 010 $a1-5124-4216-X 035 $a(CKB)3710000000976084 035 $a(BIP)058891911 035 $a(ODN)ODN0003086143 035 $a(EXLCZ)993710000000976084 100 $a20231107c2017uuuu -u- - 101 0 $aeng 200 10$aClub 210 $cLerner 215 $a1 online resource (112 p.) 330 8 $aThe club started innocently enough. Bored after school, Josh and his friends decided to try out an old game Sabina had found in her basement. Called "Black Magic," it promised the players good fortune at the expense of those who have wronged them. Yeah, right.But when the club members' luck starts skyrocketingand horror befalls their enemiesthe game stops being a joke. How can they end the power they've unleashed? Answers lie in an old diarybut ending the game may be deadlier than any curse. 676 $a[Fic] 700 $aWatson$b Stephanie$01108574 906 $aAUDIO 912 $a9910155745303321 996 $aClub$93594626 997 $aUNINA