LEADER 05841nam 2200637Ia 450 001 9910438099603321 005 20200520144314.0 010 $a9781430250661 010 $a1430250666 024 7 $a10.1007/978-1-4302-5066-1 035 $a(OCoLC)881096758 035 $a(MiFhGG)GVRL6YWK 035 $a(CaSebORM)9781430250654 035 $a(OCoLC)861278740 035 $a(OCoLC)ocn861278740 035 $a(CKB)2550000001043725 035 $a(MiAaPQ)EBC1204532 035 $a(EXLCZ)992550000001043725 100 $a20130411d2013 uy 0 101 0 $aeng 135 $aurun|---uuuua 181 $ctxt 182 $cc 183 $acr 200 10$aWindows 8 app projects $eXAML and C# edition /$fNico Vermeir. 205 $a1st ed. 2013. 210 $aNew York $cSpringer$d2013 215 $a1 online resource (xv, 210 pages) $cillustrations 225 1 $aThe expert's voice in Windows 8 300 $aIncludes index. 300 $a"Learn to build fast and fluid Windows 8 Apps in a variety of contexts and projects"--Cover. 311 08$a9781430250654 311 08$a1430250658 327 $aCover; Title Page; Copyright Page; Contents at a Glance; Table of Contents; About the Author; About the Technical Reviewer; Acknowledgments; CHAPTER 1 Introduction; History; Windows Application Programming Interface; About This Book; CHAPTER 2 Getting Started; Setting Up the Environment; Starting a First Project; Class Library; Windows Runtime Component; Unit Test Library; Blank App Template; Grid App Template; LayoutAwarePage; GroupDetailPage; ItemDetailPage; Split App Template; A Closer Look at the Simulator; Summary; CHAPTER 3 Building a First Project; Adding Pages; GridView; StackPanel 327 $aGridCanvas; Our Project; Adding a Page; QuizPage; MVVM and MVVM Light; Getting Started with MVVM Light; ViewModelLocator; ViewModels; Navigation in MVVM; Where Are My Behaviors?; Summary; CHAPTER 4 Consuming Data; SQLite in Windows 8; Creating a Basic SQLite App; Adding the Child and Observation Classes; Building the Database and Its Connection; App Functionality; MainPage; Observation Page; AppBar; Add Child Form; Displaying Data on MainPage; Running the App; Consuming REST Services; Twitter Search App; The Tweet Class; MainPage; Windows Azure Mobile Services; Creating a Mobile Service 327 $aCreating the Windows Store AppSummary; CHAPTER 5 Build a Charming Application; Search Charm; Filters; Search Suggestions from a List; Search Suggestions from Known Folders; Search Suggestions Through Open Search; Share Charm; Sharing Text; Sharing Links; Sharing HTML; Sharing Images; Sharing Custom Data; Settings Charm; Summary; CHAPTER 6 Using Live Tiles; Application Tile; Build Your Own Live Tile; The Button Click; Live Tile with Image; Secondary Tiles; Adding a Secondary Tile; Adding Navigation to the Secondary Tile; Updating a Secondary Tile; Badges; Building the Badges; Updating Tiles 327 $aNotification QueuesBackground Tasks; Debugging a Background Task; Background Task Triggers; Summary; CHAPTER 7 Notifications; Toast Notifications; Building a Toast-Capable App; Toast Templates; Toasts with Images; Scheduling a Notification; Adding Audio to Toasts; Lockscreen Notifications; Summary; CHAPTER 8 Building an Adaptable App; Multiple Resolutions; Grids; Testing Multiple Resolutions; Dots Per Inch; GridView; Variable-Sized WrapGrid; Changing the App Layout; Visual State Manager; Snap That App; Device Orientation; Summary; CHAPTER 9 Sensors; Accelerometer Sensor; How Does It Work? 327 $aUsing the Windows 8 Accelerometer APILocation Sensor; How Does It Work?; Using the Windows 8 Location API; Simple Orientation Sensor; How Does It Work?; Using the Windows 8 Simple Orientation API; Light Sensor; How Does It Work?; Using the Windows 8 Light Sensor API; Inclinometer Sensor; How Does It Work?; Using the Windows 8 Inclinometer API; Gyroscope Sensor; How Does It Work?; Using the Windows 8 Gyroscope API; Compass Sensor; How Does It Work?; Using the Windows 8 Compass API; Summary; CHAPTER 10 Games; Direct3D; Direct2D; SharpDX; MonoGame; Installing MonoGame 327 $aStarting a MonoGame Project 330 $aBecome a leading Windows 8 app developer by using Windows 8 App Projects - XAML and C# Edition to learn techniques, tools, and ideas to create successful, 5-star apps. Windows 8 App Projects - XAML and C# Edition shows you the nuts and bolts of the Windows 8 development ecosystem. Then, through a series of example driven chapters, you'll discover how to leverage the platform?s unique features. With each project, you'll be one step closer to building full-featured, responsive, and well designed apps that feel like they?re a part of the operating system. Windows 8 App Projects - XAML and C# Edition is a great book for developers that already know their way around the .net framework and want to leverage their existing knowledge into building apps for the new and exciting Windows RT platform and the great touch-first tablet and hybrid devices that accompany Windows 8 to market. Learn to build apps for Windows 8 in an example driven way Leverage existing skills onto the Windows 8 platform Get to know and use the new Modern UI style to make your apps stand out. 410 0$aExpert's voice in Windows 8. 517 3 $aWindows eight application projects 606 $aApplication software$xDevelopment 606 $aC# (Computer program language) 615 0$aApplication software$xDevelopment. 615 0$aC# (Computer program language) 676 $a005.1 676 $a005.268 700 $aVermeir$b Nico$0989777 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910438099603321 996 $aWindows 8 App projects$93871472 997 $aUNINA LEADER 02757oam 2200361z- 450 001 9910155497603321 005 20210111153429.0 010 $a9780776623283 010 $a0776623281 035 $a(CKB)4340000000015962 035 $a(MiAaPQ)EBC4603258 035 $a(BIP)052755732 035 $a(Perlego)667418 035 $a(EXLCZ)994340000000015962 100 $a20180430d2016 uy | 101 0 $aeng 135 $aur||||||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 00$aThe God of Gods: A Canadian Play 210 $cUniversity of Ottawa Press 215 $a1 online resource (200 p.) 330 8 $aCarroll Aikins's play The God of Gods (1919) has been out of print since its first and only edition in 1927. This critical edition not only revives the work for readers and scholars alike, it also provides historical context for Aikins's often overlooked contributions to theatre in the 1920s and presents research on the different staging techniques in the play's productions.Much of the play's historical significance lies in Aikins's vital role in Canadian theatre, as director of the Home Theatre in British Columbia (1920-22) and artistic director of Toronto's Hart House Theatre (1927-29). Wright reveals The God of Gods as a modernist Canadian work with overt influences from European and American modernisms. Aikins's work has been compared to European modernists Gordon Craig, Adolphe Appia, and Jacques Copeau. Importantly, he was also intimately connected with modernist Canadian artists and the Group of Seven (who painted the scenery for Hart House Theatre).The God of Gods contributes to current studies of theatrical modernism by exposing the primitivist aesthetics and theosophical beliefs promoted by some of Canada's art circles at the turn of the twentieth century. Whereas Aikins is clearly progressive in his political critique of materialism and organized religion, he presents a conservative dramatization of the noble savage as hero. The critical introduction examines how The God of Gods engages with Nietzschean and theosophical philosophies in order to dramatize an Aboriginal lover-artist figure that critiques religious idols, materialism, and violence. Ultimately, The God of Gods offers a look into how English and Canadian theatre audiences responded to primitivism, theatrical modernism, and theosophical tenets during the 1920s.Published in English. 517 $aCanadian Literature Collection 517 $aGod of Gods 676 $a812/.52 700 $aAikins$b Carroll$01452087 702 $aWright$b Kailin$4edt 906 $aBOOK 912 $a9910155497603321 996 $aThe God of Gods: A Canadian Play$93653234 997 $aUNINA LEADER 01986nam 2200421z- 450 001 9910346767903321 005 20210211 010 $a1000058566 035 $a(CKB)4920000000100844 035 $a(oapen)https://directory.doabooks.org/handle/20.500.12854/50194 035 $a(oapen)doab50194 035 $a(EXLCZ)994920000000100844 100 $a20202102d2016 |y 0 101 0 $aeng 135 $aurmn|---annan 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 00$aInfluence of Emitter Surface Roughness and Emission Inhomogeneity on Efficiency and Stability of High Power Fusion Gyrotrons 210 $cKIT Scientific Publishing$d2016 215 $a1 online resource (XV, 197 p. p.) 225 1 $aKarlsruher Forschungsberichte aus dem Institut für Hochleistungsimpuls- und Mikrowellentechnik 311 08$a3-7315-0578-9 330 $aThe increasing demand for powerful, reliable, and efficient gyrotron oscillators for Electron Cyclotron Resonance Heating (ECRH) in fusion plasma experiments requires a close look at the various factors in gyrotrons that determine gyrotron performance. In this frame, the influence of emitter surface roughness, emission inhomogeneity, and secondary electron generation on gyrotron operation is presented, with focus on Low Frequency Oscillations (LFOs) and Electron Beam Halo (EBH) generation. 606 $aTechnology: general issues$2bicssc 610 $aElectron Beam Halo 610 $aElectron Beam HaloGyrotron 610 $aEmitter 610 $aGyrotron 610 $aLow Frequency Oscillations 610 $aMagnetron Injection Gun 610 $aStrahlsysteme 615 7$aTechnology: general issues 700 $aZhang$b Jianghua$4auth$01292461 906 $aBOOK 912 $a9910346767903321 996 $aInfluence of Emitter Surface Roughness and Emission Inhomogeneity on Efficiency and Stability of High Power Fusion Gyrotrons$93022338 997 $aUNINA