LEADER 00865nam0-2200313---450- 001 990008433120403321 005 20070226134642.0 035 $a000843312 035 $aFED01000843312 035 $a(Aleph)000843312FED01 035 $a000843312 100 $a20061204g19319999km-y0itay50------ba 101 0 $alat 102 $aIT 105 $ay-------001yy 200 1 $aPraelectiones iuris canonici$fGerardus Oesterle 210 $aRoma$cCollegio S. Anselmi$d1931- 215 $av.$d26 cm 307 $a1.: VII, 390 p. 327 0 $a1.: Libri 1. et 2. codices iuris canonici 676 $a262.9$v12 rid.$zita 700 1$aOesterle,$bGerard$0299134 801 0$aIT$bUNINA$gRICA$2UNIMARC 901 $aBK 912 $a990008433120403321 952 $aIII B 59$b51129$fFGBC 959 $aFGBC 996 $aPraelectiones iuris canonici$9726926 997 $aUNINA LEADER 05637nam 2200637 450 001 9910154960403321 005 20230808193351.0 010 $a1-292-11931-4 035 $a(CKB)3710000000712664 035 $a(SSID)ssj0001654793 035 $a(PQKBManifestationID)16435196 035 $a(PQKBTitleCode)TC0001654793 035 $a(PQKBWorkID)14900591 035 $a(PQKB)10281925 035 $a(MiAaPQ)EBC5186378 035 $a(MiAaPQ)EBC5187798 035 $a(MiAaPQ)EBC5833060 035 $a(MiAaPQ)EBC5136983 035 $a(MiAaPQ)EBC6400313 035 $a(Au-PeEL)EBL5136983 035 $a(OCoLC)966563826 035 $a(EXLCZ)993710000000712664 100 $a20210320d2016 uy 0 101 0 $aeng 135 $aurcnu|||||||| 181 $ctxt 182 $cc 183 $acr 200 10$aBe creative - now! $ethe 2-in-1 manager : speed read--instant tips; big picture - lasting results /$fSteve Rawling 205 $a1st ed. 210 1$aHarlow, England :$cPearson Education, Limited,$d[2016] 210 4$dİ2016 215 $a1 online resource (284 pages) 300 $aBibliographic Level Mode of Issuance: Monograph 311 $a1-292-11929-2 320 $aIncludes bibliographical references and index. 327 $aCover -- Half Title Page -- Title Page -- Copyright Page -- Contents -- About the author -- Acknowledgements -- How to use this book -- Chapter 1 BE MORE CREATIVE -- Speed read -- 1.1 Defeat habit with originality -- 1.2 Divergent thinking -- 1.3 Lateral thinking -- 1.4 Convergent thinking -- 1.5 Time and space -- 1.6 Group dynamics -- 1.7 Choose the right tools for the job -- Big picture -- 1.1 Defeat habit with originality -- 1.2 Divergent thinking -- 1.3 Lateral thinking -- 1.4 Convergent thinking -- 1.5 Time and space -- 1.6 Group dynamics -- 1.7 Choose the right tools for the job -- Chapter 2 YOUR CREATIVE MISSION -- Speed read -- 2.1 Imagine a world without you -- 2.2 Apply the power of why -- 2.3 What's your problem? -- 2.4 The lizard, the chimp and the business exec -- 2.5 Four ways of seeing -- 2.6 Give and take -- 2.7 Tweet simplicity -- Big picture -- 2.1 Imagine a world without you -- 2.2 Apply the power of why -- 2.3 What's your problem? -- 2.4 The lizard, the chimp and the business exec -- 2.5 Four ways of seeing -- 2.6 Give and take -- 2.7 Tweet simplicity -- Chapter 3 INSIGHTS AND HOOKS -- Speed read -- 3.1 That's funny . . . -- 3.2 Burst your filter bubble -- 3.3 Make connections -- 3.4 Use contradictions -- 3.5 Field trips and freshness stores -- 3.6 What's my motivation? -- 3.7 Crafting a compelling hook -- Big picture -- 3.1 That's funny . . . -- 3.2 Burst your filter bubble -- 3.3 Make connections -- 3.4 Use contradictions -- 3.5 Field trips and freshness stores -- 3.6 What's my motivation? -- 3.7 Crafting a compelling hook -- Chapter 4 FORCED INSPIRATION -- Speed read -- 4.1 Brainstorm rules -- 4.2 The lateral nudge and metaphor mash -- 4.3 Mapping your thoughts -- 4.4 Steal from the heart -- 4.5 Break the rules -- 4.6 Look harder inside the box -- 4.7 Brainwriting tools -- Big picture -- 4.1 Brainstorm rules. 327 $a4.2 The lateral nudge and metaphor mash -- 4.3 Mapping your thoughts -- 4.4 Steal from the heart -- 4.5 Break the rules -- 4.6 Look harder inside the box -- 4.7 Brainwriting tools -- Chapter 5 NURTURE GOOD IDEAS -- Speed read -- 5.1 The developer's dilemma -- 5.2 Supportive teams -- 5.3 Widen your pool of talent -- 5.4 Design thinking -- 5.5 Keep the novelty alive -- 5.6 Working with wild ideas -- 5.7 Moving out of the greenhouse -- Big picture -- 5.1 The developer's dilemma -- 5.2 Supportive teams -- 5.3 Widen your pool of talent -- 5.4 Design thinking -- 5.5 Keep the novelty alive -- 5.6 Working with wild ideas -- 5.7 Moving out of the greenhouse -- Chapter 6 WEED OUT BAD IDEAS -- Speed read -- 6.1 Get serious -- 6.2 The unknown -- 6.3 Groupthink -- 6.4 Optimism bias -- 6.5 Overconfidence -- 6.6 The sunk cost fallacy (aka why it's hard to pull the plug) -- 6.7 How to fail well -- Big picture -- 6.1 Get serious -- 6.2 The unknown -- 6.3 Groupthink -- 6.4 Optimism bias -- 6.5 Overconfidence -- 6.6 The sunk cost fallacy (aka why it's hard to pull the plug) -- 6.7 How to fail well -- Chapter 7 SELL YOUR BEST IDEAS -- Speed read -- 7.1 You, your audience, your message -- 7.2 Real, original, simple -- 7.3 Three is the magic number (and other rhetorical devices) -- 7.4 Go viral -- 7.5 Great stories -- 7.6 Road-test your story -- 7.7 Hand over the spark -- Big picture -- 7.1 You, your audience, your message -- 7.2 Real, original, simple -- 7.3 Three is the magic number (and other rhetorical devices) -- 7.4 Go viral -- 7.5 Great stories -- 7.6 Road-test your story -- 7.7 Hand over the spark -- Index. 330 $aIf you're a busy manager, looking for fast, focused guidance on how to make impact now then this book is for you. Discover vital, quick-fix, do-it-now ideas and techniques for instant impact and fast learning, as well as more detailed guidance for deeper knowledge. Your two-track way to get ahead. 606 $aCreative ability in business 606 $aCreative ability 606 $aCreative thinking 606 $aProblem solving 615 0$aCreative ability in business. 615 0$aCreative ability. 615 0$aCreative thinking. 615 0$aProblem solving. 676 $a650.1 700 $aRawling$b Steve$01246573 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910154960403321 996 $aBe creative - now$92890300 997 $aUNINA