LEADER 03201oam 2200625I 450 001 9910154876703321 005 20240505155046.0 010 $a9781317579588 010 $a1317579585 010 $a9781315740287 010 $a1315740281 010 $a9781317579595 010 $a1317579593 024 7 $a10.4324/9781315740287 035 $a(CKB)4340000000019040 035 $a(MiAaPQ)EBC4753374 035 $a(OCoLC)964698863 035 $a(OCoLC)965772801 035 $a(UkLoBP)BP9781315740287BVA 035 $a(EXLCZ)994340000000019040 100 $a20180331h20172017 uy 0 101 0 $aeng 135 $aurcnu|||||||| 181 $2rdacontent 182 $2rdamedia 183 $2rdacarrier 200 10$aBecoming a video game artist $efrom portfolio design to landing the job /$fJohn Pearl 205 $a1st ed. 210 1$aBoca Raton :$cCRC Press,$d2016. 210 2$aLondon :$cBloomsbury Publishing (UK),$d2023. 215 $a1 online resource (248 pages) $ccolor illustrations 300 $aAn A K Peters book. 311 08$a9781138824928 311 08$a1138824925 311 08$a9781138824935 311 08$a1138824933 327 $aIntroduction -- General concepts and skills -- Introduction to being an animator -- Introduction to being a character artist -- Introduction to being a concept artist -- Introduction to being an environment artist -- Introduction to being technical artist -- Introduction to being a user interface artist -- Introduction to being a visual effects artist -- General portfolio theory and application -- Crafting an animation portfolio -- Crafting a character art portfolio -- Crafting an concept art portfolio -- Crafting an environmental art portfolio -- Crafting a technical art portfolio -- Crafting a user interface artist portfolio -- Crafting a visual effects art portfolio -- Application and interviewing. 330 $aThis book helps artists refine their portfolio to get a job in the game industry and grow into a well-rounded game developer. There are a lot of resources that lack the depth of walking through the preparation, application and starting of a career in games. There is a lot of "what to put in your portfolio" articles out there, however there aren't a lot of comprehensive ones that go into the "why". There are even fewer resources on what to expect when you get "the call" and how to handle the interview process and even fewer yet of what to expect once you get in. How do you present your portfolio in the best light? How do you prepare for an interview? How to you make the best career decisions?. 606 $aComputer games$xDesign 606 $aComputer games$xProgramming 606 $aVideo games$xDesign 606 $aGames development and programming 615 0$aComputer games$xDesign 615 0$aComputer games$xProgramming 615 0$aVideo games$xDesign 615 7$aGames development and programming 676 $a776 676 $a776.023 700 $aPearl$b John$cauthor,$01801523 801 0$bUkLoBP 801 1$bUkLoBP 906 $aBOOK 912 $a9910154876703321 996 $aBecoming a video game artist$94346799 997 $aUNINA