LEADER 03900oam 2200553I 450 001 9910154866303321 005 20250116000931.0 010 $a9781317509103 010 $a1317509102 010 $a9781315717142 010 $a131571714X 010 $a9781317509110 010 $a1317509110 024 7 $a10.4324/9781315717142 035 $a(CKB)4340000000019377 035 $a(MiAaPQ)EBC4756266 035 $a(OCoLC)966743643 035 $a(BIP)63337631 035 $a(BIP)53519980 035 $a(EXLCZ)994340000000019377 100 $a20180706d2017 uy 0 101 0 $aeng 135 $aurcnu|||||||| 181 $2rdacontent 182 $2rdamedia 183 $2rdacarrier 200 10$aSteampunk and nineteenth-century digital humanities $eliterary retrofuturisms, media archaeologies, alternate histories /$fRoger Whitson 205 $a1st ed. 210 1$aNew York :$cRoutledge,$d2017. 215 $a1 online resource (244 pages) $cillustrations 225 1 $aRoutledge Interdisciplinary Perspectives on Literature ;$v73 311 08$a9781138859500 311 08$a1138859508 320 $aIncludes bibliographical references and index. 327 $a1. Difference Engines -- 2. Multicultural techniques -- 3. Anthropogenic computing -- 4. Dialectical engines -- 5. Queer publics. 330 $aSteampunk is more than a fandom, a literary genre, or an aesthetic. It is a research methodology turning history inside out to search for alternatives to the progressive technological boosterism sold to us by Silicon Valley. This book turns to steampunk's quirky temporalities to embrace diverse genealogies of the digital humanities and to unite their methodologies with nineteenth-century literature and media archaeology. The result is nineteenth-century digital humanities, a retrofuturist approach in which readings of steampunk novels like William Gibson and Bruce Sterling's? The Difference Engine and Ken Liu's The Grace of Kings collide with nineteenth-century technological histories like Charles Babbage's use of the difference engine to enhance worker productivity and Isabella Bird's spirit photography of alternate history China.? Along the way, Steampunk and Nineteenth-Century Digital Humanities considers steampunk as a public form of digital humanities scholarship and activism, examining projects like Kinetic Steam Works's reconstruction of Henri Giffard's 1852 steam-powered airship, Jake von Slatt's use of James Wimshurst's 1880 designs to create an electric influence machine, and the queer steampunk activism of fans appearing at conventions around the globe. Steampunk as a digital humanities practice of repurposing reacts to the growing sense of multiple non-human temporalities mediating our human histories: microtemporal electricities flowing through our computer circuits, mechanical oscillations marking our work days, geological stratifications and cosmic drifts extending time into the millions and billions of years.?Excavating the entangled, anachronistic layers of steampunk practice from video games like Bioshock Infinite to marine trash floating off the shore of Los Angeles and repurposed by media artist Claudio Garz n into steampunk submarines, Steampunk and Nineteenth-Century Digital Humanities uncovers the various technological temporalities and multicultural retrofutures illuminating many alternate histories of the digital humanities.? 410 0$aRoutledge interdisciplinary perspectives on literature ;$v73. 606 $aDigital humanities 615 0$aDigital humanities. 676 $a001.30285 676 $a809.3876809 700 $aWhitson$b Roger$g(Roger Todd),$0953510 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910154866303321 996 $aSteampunk and nineteenth-century digital humanities$92210829 997 $aUNINA