LEADER 04218nam 22004695 450 001 9910154831003321 005 20200630163006.0 010 $a1-4842-2373-X 024 7 $a10.1007/978-1-4842-2373-4 035 $a(CKB)3710000000972189 035 $a(DE-He213)978-1-4842-2373-4 035 $a(MiAaPQ)EBC4771995 035 $a(PPN)197459579 035 $a(EXLCZ)993710000000972189 100 $a20161219d2016 u| 0 101 0 $aeng 135 $aurnn|008mamaa 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aPractical GameMaker: Studio$b[electronic resource] $eLanguage Projects /$fby Ben Tyers 205 $a1st ed. 2016. 210 1$aBerkeley, CA :$cApress :$cImprint: Apress,$d2016. 215 $a1 online resource (XXXIX, 313 p. 107 illus. in color.) 300 $aIncludes index. 311 $a1-4842-2372-1 327 $a0. Introduction -- 1. Variables -- 2. Conditionals -- 3. Drawing -- 4. Drawing Continued -- 5. Keyboard Input & Simple Movement -- 6. Objects & Events -- 7. Sprites -- 8. Health, Lives & Score -- 9. Mouse -- 10. Alarms -- 11. Collisions -- 12. Rooms -- 13. Backgrounds -- 14. Sounds & Music -- 15. Splash Screens & Menu -- 16. Random -- 17. More Movement (Basic AI) -- 18. INI Files -- 19. Effects -- 20. Loops -- 21. Arrays -- 22. ds_lists -- 23. Paths -- 24. Scripts -- 25. Hints & Tips -- 26. Creating A Game - Outline -- 27 . Creating A Game -Sprites -- 28. Creating A Game -Sounds -- 29. Creating A Game -Backgrounds -- 30. Creating A Game -Paths -- 31. Creating A Game -Scripts -- 32. Creating A Game -Fonts -- 33. Creating A Game -Objects - Introduction -- 34. Creating A Game -Parent Objects -- 35. Creating A Game -Objects -- 36. Creating A Game -Rooms -- 37. Progress Sheet -- 38. Marking Guide -- 39. End Of Project Assignment -- 40. End Of Project Test. 330 $aGain the skills required to create fun and compelling games using GameMaker: Studio, and its GML programming language. In this full-color book you?ll learn 24 practical programming elements that are important when creating any game. Each section includes an introduction to a new programming element, some examples, a worksheet, and mini projects to allow you to test your new knowledge. After completing all elements, you will put into action what you have learned in a classic arcade style game. In Practical GameMaker: Studio, you will create a fully featured game, with guidance and in color, using version 1.4. After each section you?ll see how you?ll apply what you?ve learned to the final game, and discover additional projects to try. These mini projects include a separate scoring guide, and a working example for each, which is useful if you?re using this book in an educational environment. Similarly, the book also contains a number of assignments, which you may include as part of any associated coursework in your classes. What You Will Learn Use GameMaker: Studio and GameMaker Language (GML) to create games Work with GML variables, conditionals, drawing, keyport I/O, objects, and events Create GML sprites, health/lives, alarms, collisions, and rooms Improve your game with GML backgrounds, sound and music, splash screens and menus, and effects< Include GML random and AI movements in your game Use GML loops, arrays, ds_lists, paths, and scripts Who This Book Is For Experienced game developers new to GameMaker or for those with at least some prior exposure or experience with GameMaker: Studio but who are new to GML. 606 $aComputer games?Programming 606 $aComputer programming 606 $aGame Development$3https://scigraph.springernature.com/ontologies/product-market-codes/I29040 606 $aProgramming Techniques$3https://scigraph.springernature.com/ontologies/product-market-codes/I14010 615 0$aComputer games?Programming. 615 0$aComputer programming. 615 14$aGame Development. 615 24$aProgramming Techniques. 676 $a004 700 $aTyers$b Ben$4aut$4http://id.loc.gov/vocabulary/relators/aut$0868659 906 $aBOOK 912 $a9910154831003321 996 $aPractical GameMaker: Studio$92129501 997 $aUNINA