LEADER 03832nam 2200565 450 001 9910154347803321 005 20230808200750.0 010 $a0-316-26596-9 010 $a0-316-26936-0 035 $a(CKB)3710000000971457 035 $a(MiAaPQ)EBC5361911 035 $a(MiAaPQ)EBC6924574 035 $a(Au-PeEL)EBL6924574 035 $a(EXLCZ)993710000000971457 100 $a20221026d2016 ky 0 101 0 $aeng 135 $aurcnu|||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aAssassination generation $evideo games, aggression, and the psychology of killing /$fDave Grossman, Kristine Paulsen and Katie Miserany 205 $aFirst edition. 210 1$aNew York, New York :$cLittle, Brown and Company,$d[2016] 210 4$dİ2016 215 $a1 online resource (264 pages) 311 $a0-316-26593-4 320 $aIncludes bibliographical references (pages [233]-251) and index. 327 $aIntroduction -- It's worse than it looks : the case against the media -- Guns, drugs, and denial : common excuses for the virus of violence -- The human brain on violence : how violent video games warp the mind -- The gangbanger's trainer : how video games train kids to kill -- Fiction or reality? : true crimes and the games that may be linked to them -- Failed attempts at change -- Calling on community -- The solution -- What you can do today -- Conclusion -- Appendix -- Coauthor's note / Kristine Paulsen -- Editor's note / Katie Miserany -- Notes -- Index. 330 $aThe author of the landmark work On Killing reveals how violent video games have ushered in a new era of mass homicide--and what we must do about it. Paducah, Kentucky, 1997: a 14-year-old boy shoots eight students in a prayer circle at his school. Littleton, Colorado, 1999: two high school seniors kill a teacher, twelve other students, and then themselves. Utoya, Norway, 2011: a political extremist shoots and kills sixty-nine participants in a youth summer camp. Newtown, Connecticut, 2012: a troubled 20-year-old man kills 20 children and six adults at the elementary school he once attended. What links these and other horrific acts of mass murder? A young person's obsession with video games that teach how to kill. Lt. Col. Dave Grossman, who in his perennial bestseller On Killing revealed that most of us are not "natural born killers"--and who has spent decades training soldiers, police, and others who keep us secure to overcome the intrinsic human resistance to harming others and to use firearms responsibly when necessary--turns a laser focus on the threat posed to our society by violent video games. Drawing on crime statistics, cutting-edge social research, and scientific studies of the teenage brain, Col. Grossman shows how video games that depict antisocial, misanthropic, and casually savage behavior can warp the mind--with potentially deadly results. This book will kickstart a new national conversation about video games and the epidemic of mass murders that they have unleashed.--Adapted from dust jacket. 606 $aVideo games and children$zUnited States 606 $aMurder$xPsychological aspects 606 $aMass media and children 606 $aChildren and violence 606 $aChild psychology 615 0$aVideo games and children 615 0$aMurder$xPsychological aspects. 615 0$aMass media and children. 615 0$aChildren and violence. 615 0$aChild psychology. 676 $a364.3 700 $aGrossman$b Dave$01213173 702 $aMiserany$b Katie 702 $aPaulsen$b Kristine 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910154347803321 996 $aAssassination generation$92801604 997 $aUNINA