LEADER 01181nam a22002773i 4500 001 991000907369707536 005 20040218133215.0 008 040220s1976 it a||||||||||||||||ita 035 $ab1268854x-39ule_inst 035 $aARCHE-068690$9ExL 040 $aDip.to Scienze pedagogiche$bita$cA.t.i. Arché s.c.r.l. Pandora Sicilia s.r.l. 082 04$a370.15 100 1 $aStones, Edgar$0483177 245 10$aApprendimento e insegnamento :$bcorso d'autoformazione in psicologia dell'educazione con il metodo dell'istruzione programmata /$cE. Stones ; edizione italiana a cura di Gabriella Rossetti Pepe ; presentazione della prof.sa Egle Becchi 260 $aMilano :$bF. Angeli,$c1976 300 $a262 p. :$bill. ;$c22 cm 440 0$aProgram.$pScienze ;$v3 650 4$aPsicologia educativa 700 1 $aRossetti Pepe, Gabriella 700 1 $aBecchi, Egle 907 $a.b1268854x$b02-04-14$c17-03-04 912 $a991000907369707536 945 $aLE022 CBS 148$g1$i2022000101196$lle022$o-$pE0.00$q-$rl$s- $t0$u1$v0$w1$x0$y.i13200069$z17-03-04 996 $aApprendimento e insegnamento$9271365 997 $aUNISALENTO 998 $ale022$b17-03-04$cm$da $e-$fita$git $h0$i1 LEADER 03522nam 22005415 450 001 9910154284803321 005 20200424112023.0 010 $a9780226413877 010 $a022641387X 024 7 $a10.7208/9780226413877 035 $a(CKB)4340000000022391 035 $a(MiAaPQ)EBC4761020 035 $a(StDuBDS)EDZ0001605528 035 $a(DE-B1597)523384 035 $a(OCoLC)965543771 035 $a(DE-B1597)9780226413877 035 $a(Perlego)1852985 035 $a(EXLCZ)994340000000022391 100 $a20200424h20162016 fg 101 0 $aeng 135 $aurcnu|||||||| 181 $2rdacontent 182 $2rdamedia 183 $2rdacarrier 200 10$aExperiencing Other Minds in the Courtroom /$fNeal Feigenson 210 1$aChicago : $cUniversity of Chicago Press, $d[2016] 210 4$d©2016 215 $a1 online resource (250 pages) $cillustrations 300 $aPreviously issued in print: 2016. 311 08$a9780226413730 311 08$a022641373X 320 $aIncludes bibliographical references and index. 327 $tFrontmatter -- $tContents -- $t1. Simulating Subjectivity -- $t2. Knowing Other Minds, Simulating Worlds -- $t3. Simulations as Evidence: Conceptual and Legal Overview -- $t4. "That's What I See!" -- $t5. The Science of Subjectivity -- $t6. Ex Machina -- $t7. Judging the Person -- $t8. The Future of Simulations -- $tAcknowledgments -- $tNotes -- $tReferences -- $tIndex 330 $aSometimes the outcome of a lawsuit depends upon sensations known only to the person who experiences them, such as the buzzing sound heard by a plaintiff who suffers from tinnitus after an accident. Lawyers, litigants, and expert witnesses are now seeking to re-create these sensations in the courtroom, using digital technologies to simulate litigants' subjective experiences and thus to help jurors know-not merely know about-what it is like to be inside a litigant's mind. But with this novel type of evidence comes a host of questions: Can anyone really know what it is like to have another person's sensory experiences? Why should courts allow jurors to see or hear these simulations? And how might this evidence alter the ways in which judges and jurors do justice? In Experiencing Other Minds in the Courtroom, Neal Feigenson turns the courtroom into a forum for exploring the profound philosophical, psychological, and legal ramifications of our efforts to know what other people's conscious experiences are truly like. Drawing on disciplines ranging from cognitive psychology to psychophysics to media studies, Feigenson harnesses real examples of digitally simulated subjective perceptions to explain how the epistemological value of this evidence is affected by who creates it, how it is made, and how it is presented. Through his close scrutiny of the different kinds of simulations and the different knowledge claims they make, Feigenson is able to suggest best practices for how we might responsibly incorporate such evidence into the courtroom. 606 $aEvidence (Law) 606 $aJudicial process 606 $aExamination of witnesses 615 0$aEvidence (Law) 615 0$aJudicial process. 615 0$aExamination of witnesses. 676 $a347.064 700 $aFeigenson$b Neal, $4aut$4http://id.loc.gov/vocabulary/relators/aut$0918768 801 0$bDE-B1597 801 1$bDE-B1597 906 $aBOOK 912 $a9910154284803321 996 $aExperiencing Other Minds in the Courtroom$92060360 997 $aUNINA