LEADER 04203oam 22008054a 450 001 9910153564103321 005 20240424225745.0 010 $a0-520-96509-4 024 7 $a10.1525/9780520965096 035 $a(CKB)3880000000044152 035 $a(OCoLC)945804394 035 $a(OCoLC)1139839655 035 $a(MdBmJHUP)muse72964 035 $a(DE-B1597)539725 035 $a(DE-B1597)9780520965096 035 $a(ScCtBLL)dce6fa2f-7afb-4bed-80aa-f231c5fb2140 035 $a(oapen)https://directory.doabooks.org/handle/20.500.12854/36034 035 $a(MiAaPQ)EBC31594249 035 $a(Au-PeEL)EBL31594249 035 $a(EXLCZ)993880000000044152 100 $a20160322h20162016 uy 0 101 0 $aeng 135 $aurmn#nnn||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aKeys to Play$eMusic as a Ludic Medium from Apollo to Nintendo /$fRoger Moseley 205 $a1st ed. 210 $cUniversity of California Press$d2016 210 1$aBerkeley, CA : $cUniversity of California Press, $d[2016] 210 4$dİ2016 215 $a1 online resource (xv, 452 pages) $cillustrations, music 225 0 $aOpen Access e-Books 225 0 $aKnowledge Unlatched 311 08$aPrint version: 0520291247 320 $aIncludes bibliographical references (pages 365-418) and index. 327 $aPrelude. Press any key to start -- Fields and interfaces of musical play. Ludomusicality. Orders of play ; Beyond work and play ; The sound of gunplay ; Bits and beats ; Playing undead -- Digital analogies. Apollo 1, Marsyas 0 ; Notes on keys ; Interface values ; (Key)board games and temperamental tactics ; Tristan's chord, Schoenberg's voice -- Play by play : improvisation, performance, recreation. The emergence of musical play. Unforeheard circumstances ; Pantomimes and partimenti ; From black box to glassy shell ; The case of Winkel's componium ; The invisible thumb on the scale -- High scores : WAM vs. LVB. Unsettled scores ; Mozart's two-player games ; Concerted action ; Mozart and Mario play the field ; Beethoven's recursive feedback loops -- Play again? Nintendo's brand of ludomusicality ; Analogous digitalities ; The ludomusical emergence of Toshio Iwai ; High scores: Nodame cantabile ; Replay : a cento. 330 $a"How do keyboards make music playable? Drawing on theories of media, systems, and cultural techniques, Keys to play spans Greek myth and contemporary Japanese digital games to chart an archaeology of musical play and its animation via improvisation, performance, and recreation. As a paradigmatic digital interface, the keyboard forms a field of play on which the book's diverse objects of inquiry--from clavichords to PCs and eighteenth-century musical dice games to the latest rhythm-action titles--enter into analogical relations. Remapping the keyboard's topography by way of Mozart and Super Mario, who head an expansive cast of historical and virtual actors, Keys to play invites readers to unlock ludic dimensions of music that are at once old and new."--Provided by publisher. 606 $aVideo games$xPsychological aspects 606 $aPlay (Philosophy) 606 $aKeyboards (Music)$xHistory 606 $aMusic$xPerformance$xHistory 608 $aElectronic books. 610 $abeethoven recursive feedback loop. 610 $afantasy music. 610 $afoundations of music. 610 $agameplay music. 610 $akeyboards. 610 $amozart. 610 $amusic and games. 610 $amusic and media. 610 $amusic criticism. 610 $amusic history. 610 $amusic in video games. 610 $amusic theory. 610 $amusical play. 610 $anintendo music. 610 $asuper mario music. 615 0$aVideo games$xPsychological aspects. 615 0$aPlay (Philosophy) 615 0$aKeyboards (Music)$xHistory. 615 0$aMusic$xPerformance$xHistory. 676 $a786 700 $aMoseley$b Roger$f1974-$01022638 801 0$bMdBmJHUP 801 1$bMdBmJHUP 906 $aBOOK 912 $a9910153564103321 996 $aKeys to Play$92429205 997 $aUNINA