LEADER 02196oam 2200517I 450 001 9910153183003321 005 20240501163911.0 010 $a1-315-68616-3 010 $a1-317-41432-2 010 $a1-317-41431-4 024 7 $a10.4324/9781315686165 035 $a(CKB)3710000000960833 035 $a(MiAaPQ)EBC4748367 035 $a(OCoLC)953691765 035 $a(EXLCZ)993710000000960833 100 $a20180706d2016 uy 0 101 0 $aeng 135 $aurcnu|||||||| 181 $2rdacontent 182 $2rdamedia 183 $2rdacarrier 200 10$aUnity 3D and PlayMaker essentials $egame development from concept to publishing /$fJere Miles 205 $a1st ed. 210 1$aBoca Raton :$cTaylor & Francis, CRC Press,$d2016. 215 $a1 online resource (507 pages) $ccolor illustrations, tables 300 $a"An AK Peters book." 311 $a1-138-92178-5 311 $a1-138-92177-7 327 $asection 1. Background -- section 2. Building blocks -- section 3. Bringing it together. 330 $aThis book provides theoretical background on topics such as characters, stories, level design, interface design, audio, game mechanics, and tools and skills needed. Topics are presented in building-block fashion until you have looked into all the subjects relevant to creating your own game. The book transitions from discussion to demonstrations of how to implement techniques and concepts into practice by using Unity3D and PlayMaker. Through using a gradually completed design document, you will become able to understand how to make a game as well as create one of your own by the end of this book. 606 $aComputer games$xProgramming 606 $aVideo games$xDesign 606 $aThree-dimensional display systems 615 0$aComputer games$xProgramming. 615 0$aVideo games$xDesign. 615 0$aThree-dimensional display systems. 676 $a794.8/1536 676 $a794.816693 700 $aMiles$b Jere.$01242178 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910153183003321 996 $aUnity 3D and PlayMaker essentials$92881349 997 $aUNINA