LEADER 03830nam 2200601 450 001 9910153119103321 005 20230803220235.0 010 $a9781292037196 (ebook) 010 $a1-292-03719-9 035 $a(CKB)2550000001126499 035 $a(SSID)ssj0001256809 035 $a(PQKBManifestationID)12541774 035 $a(PQKBTitleCode)TC0001256809 035 $a(PQKBWorkID)11272335 035 $a(PQKB)10291592 035 $a(MiAaPQ)EBC5185866 035 $a(MiAaPQ)EBC5187156 035 $a(MiAaPQ)EBC5833338 035 $a(MiAaPQ)EBC5137981 035 $a(MiAaPQ)EBC6399688 035 $a(Au-PeEL)EBL5137981 035 $a(CaONFJC)MIL527162 035 $a(OCoLC)1016999157 035 $a(EXLCZ)992550000001126499 100 $a20210331d2014 uy 0 101 0 $aeng 135 $aurcnu|||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aComputer graphics with Open GL /$fHearn, Baker, Carithers 205 $aFourth, pearson new international edition. 210 1$aHarlow, England :$cPearson,$d[2014] 210 4$dİ2014 215 $a1 online resource (iv, 812 pages) $cillustrations 311 $a1-292-02425-9 311 $a1-299-95911-3 320 $aIncludes bibliographical references and index. 327 $aCover -- Table of Contents -- 1. Computer Graphics Hardware -- Computer Graphics Hardware Color Plates -- 2. Computer Graphics Software -- 3. Graphics Output Primitives -- 4. Attributes of Graphics Primitives -- 5. Implementation Algorithms for Graphics Primitives and Attributes -- 6. Two-Dimensional Geometric Transformations -- 7. Two-Dimensional Viewing -- 8. Three-Dimensional Geometric Transformations -- 9. Three-Dimensional Viewing -- Three-Dimensional Viewing Color Plate -- 10. Hierarchical Modeling -- 11. Computer Animation -- 12. Three-Dimensional Object Representations -- Three-Dimensional Object Representations Color Plate -- 13. Spline Representations -- 14. Visible-Surface Detection Methods -- 15. Illumination Models and Surface-Rendering Methods -- Illumination Models and Surface-Rendering Methods Color Plates -- 16. Texturing and Surface-Detail Methods -- Texturing and Surface-Detail Methods Color Plates -- 17. Color Models and Color Applications -- Color Models and Color Applications Color Plate -- 18. Interactive Input Methods and Graphical User Interfaces -- Interactive Input Methods and Graphical User Interfaces Color Plates -- 19. Global Illumination -- Global Illumination Color Plates -- 20. Programmable Shaders -- Programmable Shaders Color Plates -- 21. Algorithmic Modeling -- Algorithmic Modeling Color Plates -- 22. Visualization of Data Sets -- Visualization of Data Sets Color Plates -- Appendix: Mathematics for Computer Graphics -- Appendix: Graphics File Formats -- Bibliography -- Index. 330 $aAssuming no background in computer graphics, this junior- to graduate-level textbook presents basic principles for the design, use, and understanding of computer graphics systems and applications. The authors, authorities in their field, offer an integrated approach to two-dimensional and three-dimensional graphics topics. A comprehensive explanation of the popular OpenGL programming package, along with C++ programming examples illustrates applications of the various functions in the OpenGL basic library and the related GLU and GLUT packages.--publisher. 606 $aComputer graphics 615 0$aComputer graphics. 676 $a006.6869 700 $aHearn$b Donald$0248066 702 $aBaker$b Pauline 702 $aCarithers$b Warren 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910153119103321 996 $aComputer graphics with Open GL$93415740 997 $aUNINA