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Coll. 959 $aBK 969 $aFF 979 $aMARIASEN$b90$c20060426$lUSA01$h1438 996 $aAnge$9997049 997 $aUNISA LEADER 05220nam 2200697 450 001 9910151570903321 005 20210210023907.0 010 $a1-292-01192-0 035 $a(CKB)2550000001341120 035 $a(SSID)ssj0001331804 035 $a(PQKBManifestationID)12495087 035 $a(PQKBTitleCode)TC0001331804 035 $a(PQKBWorkID)11336982 035 $a(PQKB)10462256 035 $a(MiAaPQ)EBC5175671 035 $a(MiAaPQ)EBC5174015 035 $a(MiAaPQ)EBC5832187 035 $a(MiAaPQ)EBC5139169 035 $a(MiAaPQ)EBC6400741 035 $a(Au-PeEL)EBL5139169 035 $a(CaONFJC)MIL633802 035 $a(OCoLC)887108981 035 $a(CaSebORM)9781292011905 035 $a(EXLCZ)992550000001341120 100 $a20190820d2014 uy 0 101 0 $aeng 135 $aurcnu|||||||| 181 $ctxt 182 $cc 183 $acr 200 14$aThe innovation book $ehow to manage ideas and execution for outstanding results /$fMax Mckeown 205 $a1st edition 210 1$aHarlow, England :$cPearson,$d2014. 215 $a1 online resource (xxxv, 258 pages) $cillustrations 300 $aIncludes index. 311 $a1-292-01190-4 311 $a1-322-02551-7 327 $aCover -- Contents -- About the author -- Author's acknowledgements -- Publisher's acknowledgements -- Introduction -- How to use this book -- What is innovation? -- Part 1: Your creative self -- Nurturing your creative genius -- Seeing what others do not see -- Becoming a more powerful innovator -- Giving up old ideas for better ideas -- Part 2: Leading innovators -- Building a better, bigger brain -- Organising people for innovation -- Creating a powerful innovation culture -- Motivating innovators -- Part 3: Creating innovation -- Using the power of (creative) rebels -- Making new ideas useful -- Grinding your way from insight to (successful) innovation -- Measuring (unmeasurable) innovation -- Part 4: Winning with innovation -- Winning and losing with innovation -- Making innovation popular -- Selling new ideas -- Renewing, transforming and disrupting -- Surfing waves of creativity -- Part 5: Innovator's turning points -- A beautiful idea is never perfect -- Little differences make a big difference -- Sometimes you have to gamble everything -- Leaders get the innovation they deserve -- Part 6: The innovator's toolkit -- Creating (smarter) new ideas -- Altshuller's innovation pyramid -- Burgelman and Seigel's minimum winning game -- Osborn and Parnes' creative problem-solving (CPS) -- Altshuller's theory of inventive problem-solving (TRIZ) -- Osterwalder's business model canvas -- Amabile's internal and external motivation -- Guilford's convergent and divergent thinking -- Ries' build-measure-learn wheel -- Shaping better futures -- Christensen's disruptive innovation -- Schroeder's innovation journey -- Usher's path of cumulative synthesis -- Benyus' biomimicry design lens -- Van de Ven's leadership rhythms -- Friend's three types of uncertainty -- Teece's win, lose, follow, innovate grid -- d.school's design thinking modes. 327 $aSharing beautiful ideas -- Henderson and Clark's four types of innovation -- Rogers' adoption and diffusion curve -- Abernathy and Utterback's three phases of innovation -- Chesbrough's open innovation -- March's exploration vs. exploitation -- Johnson and Johnson's constructive controversy cycle -- Powell and Grodal's networks for innovation -- Boyd's OODA loop -- Final words -- More reading for curious people -- Index. 330 $a"If you want to know how to make innovation a reality, read this book before your competition does!" Dr James Canton, CEO & Chairman, Institute for Global Futures The Innovation Book is your hands-on guide to turning new thinking into exciting opportunities. The quick-read format features an overview of each topic, what success looks like, the pitfalls to dodge and an action plan of what you can start doing - right now - to achieve success. Includes: * Your Creative Self ? how to become a more powerful innovator * Leading Innovators ? how to inspire and motivate creative people * Creating Innovation ? how to develop and test new concepts * Winning with Innovation ? how to sell your new ideas * The Innovator?s Toolkit ? 20+ tools to help you create, shape and share your ideas * The Innovator?s Case Notes ? real-life examples of innovation in action; what would you have done? 606 $aCreative ability in business 606 $aCreative thinking 606 $aStrategic planning 606 $aNew products 606 $aDiffusion of innovations$xManagement 606 $aTechnological innovations$xManagement 615 0$aCreative ability in business. 615 0$aCreative thinking. 615 0$aStrategic planning. 615 0$aNew products. 615 0$aDiffusion of innovations$xManagement. 615 0$aTechnological innovations$xManagement. 676 $a658.4/063 700 $aMckeown$b Max$01236762 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910151570903321 996 $aThe innovation book$92882930 997 $aUNINA LEADER 04058nam 22005895 450 001 9910548185103321 005 20230810174422.0 010 $a9783030925550$b(electronic bk.) 010 $z9783030925543 024 7 $a10.1007/978-3-030-92555-0 035 $a(MiAaPQ)EBC6896787 035 $a(Au-PeEL)EBL6896787 035 $a(CKB)21325474200041 035 $a(DE-He213)978-3-030-92555-0 035 $a(EXLCZ)9921325474200041 100 $a20220223d2022 u| 0 101 0 $aeng 135 $aurcnu|||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 14$aThe Digital Mind $eSemiotic Explorations in Digital Culture /$fby Kristian Bankov 205 $a1st ed. 2022. 210 1$aCham :$cSpringer International Publishing :$cImprint: Springer,$d2022. 215 $a1 online resource (247 pages) 225 1 $aNumanities - Arts and Humanities in Progress,$x2510-4438 ;$v22 311 08$aPrint version: Bankov, Kristian The Digital Mind Cham : Springer International Publishing AG,c2022 9783030925543 320 $aIncludes bibliographical references and index. 327 $aIntroduction: Semiotics of digital culture -- Part 1: Theoretic considerations -- Chapter 1. The digital semiosphere -- Chapter 2. The fall of textuality and the rise of interactivity -- Part 2: Semiotic explorations in experience economy -- Chapter 3. The copyright in the digital experience economy -- Chapter 4. Semiotics of experience and digital special FX -- Chapter 5. The market of football experience for the digital economy -- Chapter 6. Cultural transformations of love and sex in the digital age -- Chapter 7. Semiotics of transaction in digital age -- Chapter 8. Semiotic overview on legal tender and digital money -- Part 3: Collective and individual identities in digital culture -- Chapter 9. Identity in digital age: From nationalisms to the post-truth uses of collective symbols -- Chapter 10. Internet, the semiotic Encyclopedia and the Google effect -- Chapter 11. A semiotic exploration in the Web 2.0 emoti(c)onal discursivity in public debates -- Chapter 12. From textualism to hypertextualism -- Chapter 13. Identity and consumer rituals in Facebook -- Conclusions in Time of COVID-19. 330 $aThis book reveals the core features of digital culture, examined by means of semiotic models and theories. It positions commercial and market principles in the center of the digital semiosphere, avoiding the need to force the new cultural reality into the established textualist or pragmatist paradigms. The theoretic insights and case studies presented here argue for new semiotic models of inquiry that include working with big data, user experience and nethnography, along with conventional approaches. The book develops a new concept of identity in the digital age, analyzing the digital flows of recognition and value, which led to the tremendous success of Social Media and the Web 2.0 era. Self-expression, entertainment and consumerism are seen as the major drivers of identity formation in the post-truth era, where the self can no longer be considered independently of a given person?s communication devices, where a substantial part of it is stored and actualized. It will be of interest to semioticians and researchers working on digital culture. 410 0$aNumanities - Arts and Humanities in Progress,$x2510-4438 ;$v22 606 $aSocial sciences$xPhilosophy 606 $aSemiotics 606 $aDigital media 606 $aSocial Philosophy 606 $aSemiotics 606 $aDigital and New Media 615 0$aSocial sciences$xPhilosophy. 615 0$aSemiotics. 615 0$aDigital media. 615 14$aSocial Philosophy. 615 24$aSemiotics. 615 24$aDigital and New Media. 676 $a302.2 676 $a302.23101 700 $aBankov$b Kristian$01208308 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 912 $a9910548185103321 996 $aThe Digital Mind$92787494 997 $aUNINA