LEADER 05157nam 2200589 450 001 9910150324103321 005 20220829160742.0 010 $a1-4919-1348-7 010 $a1-4919-1347-9 010 $a1-4919-1346-0 035 $a(CKB)3710000000932654 035 $a(MiAaPQ)EBC4740907 035 $a(WaSeSS)IndRDA00090774 035 $a(CaSebORM)9781491913475 035 $a(EXLCZ)993710000000932654 100 $a20161128d20172017 uy 0 101 0 $aeng 135 $aurcnu|||||||| 181 $2rdacontent 182 $2rdamedia 183 $2rdacarrier 200 04$aThe Kerbal player's guide $ethe easiest way to launch a space program /$fJon Manning [et al.] 205 $aFirst edition. 210 1$aBeijing :$cO'Reilly,$d2017. 210 4$dİ2017 215 $a1 online resource (427 pages) $cillustrations 300 $aIncludes index. 311 1 $a1-4919-1305-3 311 1 $a1-4919-1349-5 327 $aCopyright; Table of Contents; Preface; Audience; Organization of This Book; Part I; Part II; Part III; Conventions Used in This Book; Supplementary Material; O'Reilly Safari; How to Contact Us; Acknowledgments; Jon, Paris, and Tim; Alasdair Allan; Paul Fenwick; Part I. Getting Started; Chapter 1. You Will Go to Space Today; Getting Kerbal Space Program; Going to Space; Getting Started; Accepting a Mission; Building the World's Simplest Rocket; Launching the World's Simplest Rocket; What to Do Next; Chapter 2. Rockets!; Rocket Design; Design for Your Mission; Forces on Your Rockets; Shape Building a Rocket Vehicle Assembly Building; Rocket Parts; Connecting the Rocket; Remember the Mission; Getting Back Down; Summary; Chapter 3. Maneuvers; Launching into Orbit; The Launch Pad; Test Rocket: TKB-01 "Let's Hope This Works"; Launching the Rocket; Launching; Establishing an Orbit; Circularizing; Maneuver Nodes; Doing an EVA; Reentry; Landing (and Walking Away from It); Docking; Test Rocket TKB-DK-2: "In-Orbit Construction Is Totally in Now"; Rendezvous; Approach; Docking; Resource Management; Undocking; Summary; Chapter 4. Planes in Space; Heading Out for a Joyride Designing for Flight Aerodynamic Forces; Building a Plane; Designing Good Planes; Optimizing the Center of Lift; NiftyPlane 9000; Design; Taking It to Orbit; Summary; Chapter 5. The Worlds of Kerbal Space Program; Meet the Kerbals; A Space Tourist's Guide to the Kerbol System; Kerbol; Moho; Eve; Kerbin; Duna; Dres; Jool; Eeloo; Summary; Part II. Adventures in Space; Chapter 6. Running a Space Program; Resources in Career Mode; Upgrading Your Space Center; Science, Technology, and Research; Doing Science; Science and Situations; Mobile Processing Labs; Hiring Kerbonauts Kerbonaut Skills and Experience Taking Contracts; Managing Your Funds; Reputation; Strategies; Customizing Your Experience; Tips for Success; Chapter 7. Historical Reenactment; Sputnik 1 (First Satellite in Orbit); Design; Launch; Aftermath; Vostok 1 (First Human Space Flight); Design; Launch; Aftermath; Luna 9 (First Soft Landing of Probe on Moon); Design; Launch; Aftermath; Apollo 11 (First Crewed Moon Landing); Design; Launch; Rearranging the Ship; Landing on Mun; Returning Home; Aftermath; Apollo 15 (First Lunar Rover); Design; Launch; Aftermath; Summary; Chapter 8. Getting to the Planets Transferring Between Celestial Objects Destination: Duna; The Duna Exploration Rover; Getting the Rover onto the Surface; Getting the Rover to Duna; Flying the Mission; A Flight over Laythe; The Laythe Glider; Flying to Laythe; A Probe to Eve; The Eve Probe; Flying to Eve; Summary; Chapter 9. Rocket Science; The Law of Conservation of Momentum; Thrust-to-Weight Ratio; Specific Impulse; Delta-v; The Rocket Equation; Derivation of the Rocket Equation; Center of Mass, Thrust, and Drag; Orbits; Getting to Orbit; The Gravity Turn; Gravity Losses; Atmospheric Drag; The Ka?rma?n Line; Basic Orbiting 330 $aKerbal Space Program (KSP) is a critically acclaimed, bestselling space flight simulator game. It?s making waves everywhere from mainstream media to the actual space flight industry, but it has a bit of a learning curve. In this book, five KSP nerds?including an astrophysicist?teach you everything you need to know to get a nation of tiny green people into space. Perfect for video game players, simulation game players, Minecrafters, and amateur astronomers. 517 3 $aEasiest way to launch a space program 606 $aComputer flight games 606 $aFlight simulators$xComputer programs 606 $aSpace flight$xComputer simulation 608 $aElectronic books. 615 0$aComputer flight games. 615 0$aFlight simulators$xComputer programs. 615 0$aSpace flight$xComputer simulation. 676 $a794.8753 700 $aManning$b Jon$01210368 702 $aNugent$b Tim 702 $aFenwick$b Paul$c(Science educator), 702 $aAllan$b Alasdair 702 $aButtfield-Addison$b Paris 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910150324103321 996 $aThe Kerbal player's guide$92793165 997 $aUNINA