LEADER 02059nam 2200445Ka 450 001 9910149534203321 005 20240912104240.0 010 $a1-60641-594-8 035 $a(CKB)3710000000934027 035 $a(BIP)014745606 035 $a(ODN)ODN0001497832 035 $a(EXLCZ)993710000000934027 100 $a20131223d2008 ay 1 101 0 $aeng 135 $aurcn|---||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aGrip of the shadow plague $eFablehaven series, book 3. /$fBrandon Mull 210 $d2008 215 $a1 online resource 225 0 $aFablehaven,$v3. 311 08$a1-59038-898-4 330 $aDanger lurks everywhere. Strange things are afoot at Fablehaven. Someone or something has released a plague that transforms beings of light into creatures of darkness. Seth discovers the problem in its infancy, but as the infectious disease spreads, it becomes clear that the preserve cannot hold out for long. In dire need of help, the Sorensons question where to turn. The Sphinx has always given sound advice?but is he a traitor? Inside the Quiet Box, Vanessa might have information that could lead to a cure?but can she be trusted? Meanwhile, Kendra and members of the Knights of the Dawn must journey to a distant preserve and retrieve another hidden artifact. Will the Society of the Evening Star recover it first? Will the plague eclipse all light at Fablehaven? Find out in Fablehaven: Grip of the Shadow Plague. (Don't forget to drink the milk.) 606 $aJuvenile Fiction$2OverDrive 606 $aFantasy$2OverDrive 610 $aChildren's Fiction 610 $aMagic 610 $aGrandparents 610 $aSiblings 610 $aJuvenile Fiction 615 17$aJuvenile Fiction. 615 7$aFantasy. 686 $aJUV037000$2bisacsh 700 $aMull$b Brandon$01437155 702 $aDorman$b Brandon$4ill 906 $aBOOK 912 $a9910149534203321 996 $aGrip of the Shadow Plague$93597610 997 $aUNINA