LEADER 01669oam 2200313z- 450 001 9910149534203321 005 20230913112557.0 010 $a1-60641-594-8 035 $a(CKB)3710000000934027 035 $a(BIP)014745606 035 $a(EXLCZ)993710000000934027 100 $a20210505c2008uuuu -u- - 101 0 $aeng 200 10$aGrip of the Shadow Plague 210 $cShadow Mountain 215 $a1 online resource (480 p.) $cill 311 $a1-59038-898-4 330 8 $aDanger lurks everywhere.Strange things are afoot at Fablehaven. Someone or something has released a plague that transforms beings of light into creatures of darkness. Seth discovers the problem in its infancy, but as the infectious disease spreads, it becomes clear that the preserve cannot hold out for long.In dire need of help, the Sorensons question where to turn. The Sphinx has always given sound advice--but is he a traitor? Inside the Quiet Box, Vanessa might have information that could lead to a cure--but can she be trusted?Meanwhile, Kendra and members of the Knights of the Dawn must journey to a distant preserve and retrieve another hidden artifact. Will the Society of the Evening Star recover it first? Will the plague eclipse all light at Fablehaven? Find out in Fablehaven: Grip of the Shadow Plague.(Don't forget to drink the milk.) 610 $aChildren's Fiction 610 $aMagic 610 $aGrandparents 610 $aSiblings 610 $aJuvenile Fiction 700 $aMull$b Brandon$01437155 702 $aDorman$b Brandon$4ill 906 $aBOOK 912 $a9910149534203321 996 $aGrip of the Shadow Plague$93597610 997 $aUNINA