LEADER 04901nam 22007335 450 001 9910149489803321 005 20200701105138.0 024 7 $a10.1007/978-3-319-41316-7 035 $a(CKB)3710000000928149 035 $a(DE-He213)978-3-319-41316-7 035 $a(MiAaPQ)EBC4732619 035 $a(PPN)197139647 035 $a(EXLCZ)993710000000928149 100 $a20161103d2016 u| 0 101 0 $aeng 135 $aurnn|008mamaa 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aEmotion in Games $eTheory and Praxis /$fedited by Kostas Karpouzis, Georgios N. Yannakakis 205 $a1st ed. 2016. 210 1$aCham :$cSpringer International Publishing :$cImprint: Springer,$d2016. 215 $a1 online resource (XV, 338 p. 43 illus., 32 illus. in color.) 225 1 $aSocio-Affective Computing,$x2509-5706 ;$v4 311 $a3-319-41314-7 311 $a3-319-41316-3 320 $aIncludes bibliographical references at the end of each chapters and index. 327 $aForeword -- Preface -- Part I Theory -- The Aesthetic Motives of Play -- Affect Channel Model of Evaluation in the context of digital games -- Affective Involvement in Digital Games -- PART II - Emotion Modelling and Affect-Driven Adaptation -- Multimodal sensing in affective gaming -- Emotion Modelling via Speech Content and Prosody ? in Computer Games and Elsewhere -- Comparing two commercial brain computer interfaces for serious games and virtual environments -- Psychophysiology in Games -- Emotion and Attitude Modeling for Non-player Characters -- Emotion-driven Level Generation -- Emotion-Driven Narrative Generation -- Game Cinematography: from Camera Control to Player Emotions -- From Sinewaves to Physiologically-Adaptive Soundscapes: The Evolving Relationship between Sound and Emotion in Video Games -- Emotional Appraisal Engines for Games -- Part III Applications -- Emotion and Body-based Games: Overview and Opportunities -- Posttraumatic Stress Disorder (PTSD) and the role of computer games in treatment of PTSD -- Understanding and Designing for Conflict Learning Through Games -- Games robots play: once more, with feeling -- Lovotics: Love and Sex with Robots -- Index. 330 $aThe core message of this book is: computer games best realise affective interaction. This book brings together contributions from specialists in affective computing, game studies, game artificial intelligence, user experience research, sensor technology, multi-modal interfaces and psychology that will advance the state-of-the-art in player experience research; affect modelling, induction, and sensing; affect-driven game adaptation and game-based learning and assessment. In 3 parts the books covers Theory, Emotion Modelling and Affect-Driven Adaptation, and Applications. This book will be of interest to researchers and scholars in the field of affective computing, and artificial intelligence. . 410 0$aSocio-Affective Computing,$x2509-5706 ;$v4 606 $aNeurosciences 606 $aUser interfaces (Computer systems) 606 $aEducational technology 606 $aArtificial intelligence 606 $aApplication software 606 $aEducation?Data processing 606 $aNeurosciences$3https://scigraph.springernature.com/ontologies/product-market-codes/B18006 606 $aUser Interfaces and Human Computer Interaction$3https://scigraph.springernature.com/ontologies/product-market-codes/I18067 606 $aEducational Technology$3https://scigraph.springernature.com/ontologies/product-market-codes/O21000 606 $aArtificial Intelligence$3https://scigraph.springernature.com/ontologies/product-market-codes/I21000 606 $aComputer Appl. in Social and Behavioral Sciences$3https://scigraph.springernature.com/ontologies/product-market-codes/I23028 606 $aComputers and Education$3https://scigraph.springernature.com/ontologies/product-market-codes/I24032 615 0$aNeurosciences. 615 0$aUser interfaces (Computer systems). 615 0$aEducational technology. 615 0$aArtificial intelligence. 615 0$aApplication software. 615 0$aEducation?Data processing. 615 14$aNeurosciences. 615 24$aUser Interfaces and Human Computer Interaction. 615 24$aEducational Technology. 615 24$aArtificial Intelligence. 615 24$aComputer Appl. in Social and Behavioral Sciences. 615 24$aComputers and Education. 676 $a794.81536 702 $aKarpouzis$b Kostas$4edt$4http://id.loc.gov/vocabulary/relators/edt 702 $aYannakakis$b Georgios N$4edt$4http://id.loc.gov/vocabulary/relators/edt 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910149489803321 996 $aEmotion in Games$92526681 997 $aUNINA