LEADER 02032nam 2200409Ka 450 001 9910149394103321 005 20240912105833.1 010 $a1-60907-518-8 035 $a(CKB)3710000000933523 035 $a(ODN)ODN0001553856 035 $a(EXLCZ)993710000000933523 100 $a20140216d2012 ay 1 101 0 $aeng 135 $aurcn|---||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aArcade catastrophe $eThe candy shop war series, book 2. /$fBrandon Mull 210 $d2012 215 $a1 online resource 225 0 $aThe Candy Shop War,$v2. 330 $aIt will take more than magical candy to win this war! Something fishy is going on at the new amusement center in Walnut Hills. The trouble seems linked to the mysterious disappearance of Mozag and John Dar, who have spent their lives policing the magical community. When Nate and his friends are asked to help investigate, they discover kids feverishly playing arcade games in an effort to win enough tickets to redeem one of four stamps: jets, tanks, submarines, and racecars. Rumor has it that the stamps are definitely worth it. But what do they do? The kids soon discover that the owner of Arcadeland is recruiting members for four different clubs. When each club is filled, he will begin his quest to retrieve a magical talisman of almost unimaginable power. With John Dart and Mozag sidelined, will Nate, Summer, Trevor, Pigeon, and their new friend Lindy, find a way to save the day? Find out in this sweetest adventure ever! 606 $aMagic$vFiction 606 $aCandy$vFiction 606 $aFriendship$vFiction 606 $aAdventure and adventurers$vFiction 615 1$aMagic 615 1$aCandy 615 1$aFriendship 615 1$aAdventure and adventurers 676 $a[Fic] 686 $aJUV037000$2bisacsh 700 $aMull$b Brandon$01437155 906 $aBOOK 912 $a9910149394103321 996 $aArcade catastrophe$94287410 997 $aUNINA