LEADER 01668oam 2200517I 450 001 9910149173903321 005 20210706162931.0 010 $a0-203-52158-7 010 $a1-134-07658-4 010 $a1-134-07651-7 024 7 $a10.4324/9780203521588 035 $a(CKB)3710000000933105 035 $a(MiAaPQ)EBC4732796 035 $a(OCoLC)962305568 035 $a(EXLCZ)993710000000933105 100 $a20180706d2017 uy 0 101 0 $aeng 135 $aurcnu|||||||| 181 $2rdacontent 182 $2rdamedia 183 $2rdacarrier 200 10$aInside the video game industry $egame developers talk about the business of play /$fJudd Ethan Ruggill. [et al.] 210 1$aNew York :$cRoutledge,$d2017. 215 $a1 online resource (370 pages) 311 $a0-415-82827-9 320 $aIncludes bibliographical references at the end of each chapters and index. 327 $a1. Programming -- 2. Art -- 3. Design -- 4. Producing -- 5. Quality assurance -- 6. Audio -- 7. Business. 606 $aVideo games industry 606 $aVideo games$xDesign 606 $aVideo games$xMarketing 615 0$aVideo games industry. 615 0$aVideo games$xDesign. 615 0$aVideo games$xMarketing. 676 $a338.477948 700 $aRuggill$b Judd Ethan.$0886392 702 $aRuggill$b Judd Ethan 702 $aMcAllister$b Ken S.$f1966- 702 $aNichols$b Randy$g(Randall James), 702 $aKaufman$b Ryan 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910149173903321 996 $aInside the video game industry$92153128 997 $aUNINA