LEADER 03769nam 2200733 450 001 9910148796803321 005 20200520144314.0 010 $a3-11-044539-5 010 $a3-11-044594-8 024 7 $a10.1515/9783110445947 035 $a(CKB)3710000000609736 035 $a(SSID)ssj0001636368 035 $a(PQKBManifestationID)16387940 035 $a(PQKBTitleCode)TC0001636368 035 $a(PQKBWorkID)14946217 035 $a(PQKB)10095950 035 $a(PQKBManifestationID)16381501 035 $a(PQKBWorkID)14946204 035 $a(PQKB)22880864 035 $a(MiAaPQ)EBC4793902 035 $a(DE-B1597)457243 035 $a(OCoLC)945693730 035 $a(OCoLC)979585690 035 $a(DE-B1597)9783110445947 035 $a(Au-PeEL)EBL4793902 035 $a(CaPaEBR)ebr11334800 035 $a(CaONFJC)MIL900978 035 $a(EXLCZ)993710000000609736 100 $a20160323h20162016 uy| 0 101 0 $aeng 135 $aurcnu|||||||| 181 $ctxt 182 $cc 183 $acr 200 10$aReading graphic novels $egenre and narration /$fAchim Hescher 210 1$aBerlin ;$aBoston :$cDe Gruyter,$d[2016] 210 4$d©2016 215 $a1 online resource (228 pages) $cillustrations 225 1 $aNarratologia. Contributions to narrative theory ;$vBand 50 300 $aBibliographic Level Mode of Issuance: Monograph 311 $a3-11-057770-4 311 $a3-11-044523-9 320 $aIncludes bibliographical references and index. 327 $tFrontmatter -- $tContents -- $t1. Introduction -- $t2. Beginnings, Periods, Movements, and Developments -- $t3. Graphic Novels and the Problem of Categorization -- $t4. Verbal and Pictorial Narration in Graphic Novels -- $t5. Taking Stock: The Graphic Novel as a Narrating Genre -- $t6. Works Cited -- $t7. Index of Primary Works 330 $aDistinguishing the graphic novel from other types of comic books has presented problems due to the fuzziness of category boundaries. Against the backdrop of prototype theory, the author establishes the graphic novel as a genre whose core feature is complexity, which again is defined by seven gradable subcategories: 1) multilayered plot and narration, 2) multireferential use of color, 3) complex text-image relation, 4) meaning-enhancing panel design and layout, 5) structural performativity, 6) references to texts/media, and 7) self-referential and metafictional devices. Regarding the subcategory of narration, the existence of a narrator as known from classical narratology can no longer be assumed. In addition, conventional focalization cannot account for two crucial parameters of the comics image: what is shown (point of view, including mise en scène) and what is seen (character perception). On the basis of François Jost's concepts of ocularization and focalization, this book presents an analytical framework for graphic novels beyond conventional narratology and finally discusses aspects of subjectivity, a focal paradigm in the latest research. It is intended for advanced students of literature, scholars, and comics experts. 410 0$aNarratologia ;$v50. 606 $aGraphic novels$xHistory and criticism 606 $aGraphic novels$xAuthorship 606 $aNarration (Rhetoric) 606 $aLiterary form 608 $aElectronic books. 615 0$aGraphic novels$xHistory and criticism. 615 0$aGraphic novels$xAuthorship. 615 0$aNarration (Rhetoric) 615 0$aLiterary form. 676 $a741.5/9 700 $aHescher$b Achim$f1964-$01030572 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910148796803321 996 $aReading graphic novels$92447522 997 $aUNINA