LEADER 02011nam 2200457 n 450 001 996395249503316 005 20200824121845.0 035 $a(CKB)4940000000122251 035 $a(EEBO)2264205937 035 $a(UnM)ocm99883645e 035 $a(UnM)99883645 035 $a(EXLCZ)994940000000122251 100 $a19940803d1661 uh 101 0 $aeng 135 $aurbn||||a|bb| 200 10$aBy the King. A proclamation, prohibiting all unlawful and seditious meetings and conventicles under pretence of religious worship$b[electronic resource] 210 $aLondon $cPrinted by John Bill, printer to the King's most excellent Majesty, 1660. At the King's Printing-House in Black-Friers$d[1661] 215 $a2 sheets (versos blank) 300 $aAt end of text: Given at our court at Whitehall, the tenth day of January, one thousand six hundred and sixty, in the twelfth year of our reign. 300 $aThe British Library's Thomason copy is dated in MS.: "Jan. 11". 300 $aDates given according to Lady Day dating. 300 $aSteele notation: restreyning their 2) Meeting di-; Arms 60. 300 $aTwo copies filmed consecutively at UMI Tracts Supplement reel C18. 300 $aReproduction of original in the British Library. 330 $aeebo-0018 517 3 $aProclamation, prohibiting all unlawful and seditious meetings and conventicles under pretence of religious worship 606 $aBroadsides$zEngland$vEarly works to 1800 606 $aFreedom of religion$vEarly works to 1800 606 $aSedition$zEngland$vEarly works to 1800 615 0$aBroadsides 615 0$aFreedom of religion 615 0$aSedition 801 0$bCu-RivES 801 1$bCu-RivES 801 2$bCStRLIN 801 2$bUk-ES 801 2$bCu-RivES 906 $aBOOK 912 $a996395249503316 996 $aBy the King. A proclamation, prohibiting all unlawful and seditious meetings and conventicles under pretence of religious worship$92317348 997 $aUNISA LEADER 03747nam 2200481 450 001 9910148750603321 005 20230526223301.0 010 $a1-78588-468-9 035 $a(CKB)3710000000922089 035 $a(MiAaPQ)EBC4728347 035 $a(CaSebORM)9781785885549 035 $a(PPN)220202052 035 $a(EXLCZ)993710000000922089 100 $a20170301h20162016 uy 0 101 0 $aeng 135 $aurcnu|||||||| 181 $2rdacontent 182 $2rdamedia 183 $2rdacarrier 200 10$aUnreal Engine 4 scripting with C++ cookbook $eget the best out of your games by scripting them using UE4 /$fWilliam Sherif, Stephen Whittle 205 $a1st edition 210 1$aBirmingham, England :$cPackt Publishing,$d2016. 210 4$dİ2016 215 $a1 online resource (453 pages) $cillustrations (some color) 300 $aIncludes index. 311 $a1-78588-554-5 330 $aGet the best out of your games by scripting them using UE4 About This Book A straightforward and easy-to-follow format A selection of the most important tasks and problems Carefully organized instructions to solve problems efficiently Clear explanations of what you did Solutions that can be applied to solve real-world problems Who This Book Is For This book is intended for game developers who understand the fundamentals of game design and C++ and would like to incorporate native code into the games they make with Unreal. They will be programmers who want to extend the engine, or implement systems and Actors that allow designers control and flexibility when building levels. What You Will Learn Build function libraries (Blueprints) containing reusable code to reduce upkeep Move low-level functions from Blueprint into C++ to improve performance Abstract away complex implementation details to simplify designer workflows Incorporate existing libraries into your game to add extra functionality such as hardware integration Implement AI tasks and behaviors in Blueprints and C++ Generate data to control the appearance and content of UI elements In Detail Unreal Engine 4 (UE4) is a complete suite of game development tools made by game developers, for game developers. With more than 100 practical recipes, this book is a guide showcasing techniques to use the power of C++ scripting while developing games with UE4. It will start with adding and editing C++ classes from within the Unreal Editor. It will delve into one of Unreal's primary strengths, the ability for designers to customize programmer-developed actors and components. It will help you understand the benefits of when and how to use C++ as the scripting tool. With a blend of task-oriented recipes, this book will provide actionable information about scripting games with UE4, and manipulating the game and the development environment using C++. Towards the end of the book, you will be empowered to become a top-notch developer with Unreal Engine 4 using C++ as the scripting language. Style and approach A recipe based practical guide to show you how you can leverage C++ to manipulate and change your game behavior and game design using Unreal Engine 4. 606 $aVideo games$xProgramming 606 $aUnrealScript (Computer program language) 606 $aC++ (Computer program language) 615 0$aVideo games$xProgramming. 615 0$aUnrealScript (Computer program language) 615 0$aC++ (Computer program language) 676 $a794.81526 700 $aSherif$b William$01234838 702 $aWhittle$b Stephen 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910148750603321 996 $aUnreal Engine 4 scripting with C++ cookbook$92868534 997 $aUNINA