LEADER 03182oam 2200553I 450 001 9910148742903321 005 20240501152110.0 010 $a1-315-35305-9 010 $a1-315-37007-7 010 $a1-4987-3039-6 024 7 $a10.1201/9781315370071 035 $a(CKB)3710000000922112 035 $a(MiAaPQ)EBC4729667 035 $a(OCoLC)961911833 035 $a(BIP)66604908 035 $a(BIP)54557377 035 $a(EXLCZ)993710000000922112 100 $a20180331h20172017 uy 0 101 0 $aeng 135 $aurcnu|||||||| 181 $2rdacontent 182 $2rdamedia 183 $2rdacarrier 200 00$aSimulating heterogeneous crowds with interactive behaviors /$fedited by Nuria Pelechano, Jan M. Allbeck, Mubbasir Kapadia, and Norman I. Badler 205 $a1st ed. 210 1$aBoca Raton :$cTaylor & Francis a CRC title, part of the Taylor & Francis imprint, a member of the Taylor & Francis Group, the academic division of T&F Informa, plc,$d[2017] 210 4$dİ2017 215 $a1 online resource (299 pages) $cillustrations, tables 311 08$a1-4987-3036-1 320 $aIncludes bibliographical references at the end of each chapters and index. 327 $aSection I. Navigation and steering -- Section II. Editing and realism -- Section III. Evaluation -- Section IV. Applications -- Section V. Conclusions. 330 $aThis book provides a deep understanding of state-of-art methods for simulation of heterogeneous crowds in computer graphics. It will cover different aspects that are necessary to achieve plausible crowd behaviors. The book will be a review of the most recent literature in this field that can help professionals and graduate students interested in this field to get up to date with the latest contributions, and open problems for their possible future research. The chapter contributors are well known researchers and practitioners in the field and they include their latest contributions in the different topics required to achieve believable heterogeneous crowd simulation. Provides crowd simulation methodology to populate virtual environments, for video games or any kind of applications that requires believable multi-agent behavior Presents the latest contributions on crowd simulation, animation, planning, rendering and evaluation with detailed algorithms for implementation purposes Includes perspectives of both academic researchers and industrial practitioners with reference to open source solutions and commercial applications, where appropriate 606 $aComputer animation 606 $aCrowds$xComputer simulation 606 $aCollective behavior$xComputer simulation 615 0$aComputer animation. 615 0$aCrowds$xComputer simulation. 615 0$aCollective behavior$xComputer simulation. 676 $a777.7 702 $aPelechano$b Nuria 702 $aAllbeck$b Jan M. 702 $aKapadia$b Mubbasir$f1985- 702 $aBadler$b Norman I. 801 0$bFlBoTFG 801 1$bFlBoTFG 906 $aBOOK 912 $a9910148742903321 996 $aSimulating heterogeneous crowds with interactive behaviors$92071182 997 $aUNINA