LEADER 03878nam 22005775 450 001 9910148571903321 005 20251214170643.0 024 7 $a10.1007/978-1-4842-2202-7 035 $a(CKB)3710000000919550 035 $a(DE-He213)978-1-4842-2202-7 035 $a(MiAaPQ)EBC4729924 035 $a(CaSebORM)9781484222027 035 $a(PPN)196326486 035 $a(OCoLC)971629257 035 $a(OCoLC)ocn971629257 035 $a(EXLCZ)993710000000919550 100 $a20161027d2016 u| 0 101 0 $aeng 135 $aurnn|008mamaa 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aDevelop Microsoft HoloLens Apps Now /$fby Allen G. Taylor 205 $a1st ed. 2016. 210 1$aBerkeley, CA :$cApress :$cImprint: Apress,$d2016. 215 $a1 online resource (XXV, 249 p. 96 illus., 94 illus. in color.) 300 $aIncludes index. 311 08$a9781484222027 311 08$a1484222024 311 08$a9781484222010 311 08$a1484222016 327 $aPart I. The Windows 10 Development Environment and HoloLens -- 1. What is the Microsoft HoloLens? -- 2. The Windows 10 Platform -- 3. The Universal Windows Platform (UWP) -- 4. The Development Edition -- 5. Getting Started with HoloLens Development -- Part II. Building Apps -- 6. Choosing a Project to Tackle -- 7. Forming Project Teams -- Part III. Developing with the Unity Framework -- 8. Create a Hologram with Unity and Visual Studio -- 9. Developing with Unity and Visual Studio -- 10. Using C# with Visual Studio and Unity -- 11. Building the Origami Sample Application -- 12. Building the Holograms 240 Shared Application -- Part IV. Deep Dive into HoloLens -- 13. HoloLens Hardware -- 14. Creating Holographic Objects -- 15. Manipulating Holographic Objects -- Part V. Creating Mixed Reality Apps -- 16. Creating a Holographic Teaching Tool -- 17. Creating Your App Using HoloToolkit -- 18. Testing Your App -- Part VI. Going Beyond App Development -- 19. Becoming a HoloLens Pro -- 20. Where is this Technology Taking Us? -- Appendix A. Windows Dev Center Resources -- Appendix B. Other Resources. 330 $aGet started as an application developer for the Microsoft HoloLens. The technology is new and this is the first book to describe the HoloLens wearable augmented reality device and provide step-by-step instructions on how developers can use the HoloLens SDK to create Windows 10 applications that merge holographic virtual reality with the wearer?s actual environment. Best-selling author Allen G. Taylor explains how to develop and deliver HoloLens applications via Microsoft?s ecosystem for third-party apps. Readers will learn how HoloLens differs from other virtual and augmented reality devices and how to create compelling applications to fully utilize its capabilities. You will learn: The features and capabilities of HoloLens How to build a simple Windows 10 app optimized for HoloLens The tools and resources contained in the HoloLens SDK How to build several HoloLens apps, using the SDK tools . 606 $aMicrosoft software 606 $aMicrosoft .NET Framework 606 $aComputer science 606 $aMicrosoft and .NET$3https://scigraph.springernature.com/ontologies/product-market-codes/I29030 606 $aComputer Science, general$3https://scigraph.springernature.com/ontologies/product-market-codes/I00001 615 0$aMicrosoft software. 615 0$aMicrosoft .NET Framework. 615 0$aComputer science. 615 14$aMicrosoft and .NET. 615 24$aComputer Science, general. 676 $a005.1 700 $aTaylor$b Allen G.$4aut$4http://id.loc.gov/vocabulary/relators/aut$00 801 0$bUMI 801 1$bUMI 906 $aBOOK 912 $a9910148571903321 996 $aDevelop Microsoft HoloLens Apps Now$91982570 997 $aUNINA