LEADER 01505nam 2200505 450 001 9910146917603321 005 20230617041452.0 010 $a1-119-48572-X 010 $a0-471-72375-4 035 $a(CKB)1000000000289922 035 $a(SSID)ssj0000079207 035 $a(PQKBManifestationID)11987461 035 $a(PQKBTitleCode)TC0000079207 035 $a(PQKBWorkID)10074239 035 $a(PQKB)11061165 035 $a(MiAaPQ)EBC5123343 035 $a(EXLCZ)991000000000289922 100 $a20171205h20032003 uy 0 101 0 $aeng 135 $aurcnu|||||||| 181 $ctxt 182 $cc 183 $acr 200 10$aVirtual reality technology /$fGrigore Burdea, Philippe Coiffet 205 $aSecond edition. 210 1$aHoboken, New Jersey :$cWiley-Interscience,$d2003. 210 4$dİ2003 215 $a1 online resource (646 pages) $cillustrations 300 $aBibliographic Level Mode of Issuance: Monograph 311 $a0-471-36089-9 320 $aIncludes bibliographical references at the end of each chapters and index. 606 $aHuman-computer interaction 606 $aVirtual reality 615 0$aHuman-computer interaction. 615 0$aVirtual reality. 676 $a006 700 $aBurdea$b Grigore$0594970 702 $aCoiffet$b Philippe 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910146917603321 996 $aVirtual reality technology$92001039 997 $aUNINA