LEADER 02217oam 2200589zu 450 001 9910146061103321 005 20230124181713.0 010 $a1-280-55514-9 010 $a9786610555147 010 $a0-470-85217-8 010 $a0-470-84176-1 035 $a(CKB)1000000000019193 035 $a(SSID)ssj0000080373 035 $a(PQKBManifestationID)11312303 035 $a(PQKBTitleCode)TC0000080373 035 $a(PQKBWorkID)10118839 035 $a(PQKB)11064189 035 $a(MiAaPQ)EBC4956657 035 $a(Au-PeEL)EBL4956657 035 $a(CaONFJC)MIL55514 035 $a(OCoLC)53782518 035 $a(EXLCZ)991000000000019193 100 $a20160829d1999 uy 101 0 $aeng 135 $aurcnu|||||||| 181 $ctxt 182 $cc 183 $acr 200 00$aAvatars in networked virtual environments 210 31$a[Place of publication not identified]$cWiley$d1999 215 $a1 online resource (273 pages) 300 $aBibliographic Level Mode of Issuance: Monograph 311 $a0-471-98863-4 330 $aThe term "avatar" is used to describe the way participants are graphically represented in virtual worlds. Networking links such virtual worlds together, and aims to develop a telepresence. This book explains the techniques for integrating Virtual Humans into Networked Virtual Environments (NVEs). It introduces the basic concepts of NVEs, their design and development, and discusses the challenges and problems of manipulating the graphics and handling the Virtual Human data across the network. 606 $aAvatars (Virtual reality) 606 $aShared virtual environments 606 $aInteractive multimedia 606 $aEngineering & Applied Sciences$2HILCC 606 $aComputer Science$2HILCC 615 0$aAvatars (Virtual reality) 615 0$aShared virtual environments 615 0$aInteractive multimedia 615 7$aEngineering & Applied Sciences 615 7$aComputer Science 676 $a006.7 702 $aÇapin$b Tolga K 702 $ağCapin$b Tolga K 801 0$bPQKB 906 $aBOOK 912 $a9910146061103321 996 $aAvatars in networked virtual environments$92154814 997 $aUNINA