LEADER 04129nam 22006255 450 001 9910145794603321 005 20200706060520.0 010 $a3-540-45590-6 024 7 $a10.1007/3-540-45590-6 035 $a(CKB)1000000000016875 035 $a(SSID)ssj0000321546 035 $a(PQKBManifestationID)11246813 035 $a(PQKBTitleCode)TC0000321546 035 $a(PQKBWorkID)10279922 035 $a(PQKB)11426823 035 $a(DE-He213)978-3-540-45590-5 035 $a(MiAaPQ)EBC3072446 035 $a(PPN)15518363X 035 $a(EXLCZ)991000000000016875 100 $a20121227d2002 u| 0 101 0 $aeng 135 $aurnn|008mamaa 181 $ctxt 182 $cc 183 $acr 200 10$aAutomatic Generation of Computer Animation$b[electronic resource] $eUsing AI for Movie Animation /$fby Ruqian Lu, Songmao Zhang 205 $a1st ed. 2002. 210 1$aBerlin, Heidelberg :$cSpringer Berlin Heidelberg :$cImprint: Springer,$d2002. 215 $a1 online resource (XII, 388 p.) 225 1 $aLecture Notes in Artificial Intelligence ;$v2160 300 $aBibliographic Level Mode of Issuance: Monograph 311 $a3-540-43114-4 320 $aIncludes bibliographical references and index. 327 $aOverview of Research on Computer Animation and Related Topics -- SWAN: Full Life Cycle Automation of Computer Animation -- Understanding the Limited Chinese Natural Language -- Story Understanding: The Theory -- Story Understanding: The Practice -- Plot Planning and Act Planning -- Director?s Planning -- Camera Planning -- Light, Color, and Role Planning -- Knowledge Base and Libraries. 330 $aWe are both fans of watching animated stories. Every evening, before or after d- ner, we always sit in front of the television and watch the animation program, which is originally produced and shown for children. We find ourselves becoming younger while immerged in the interesting plot of the animation: how the princess is first killed and then rescued, how the little rat defeats the big cat, etc. But what we have found in those animation programs are not only interesting plots, but also a big chance for the application of computer science and artificial intelligence techniques. As is well known, the cost of producing animated movies is very high, even with the use of computer graphics techniques. Turning a story in text form into an animated movie is a long and complicated procedure. We came to the c- clusion that many parts of this process could be automated by using artificial - telligence techniques. It is actually a challenge and test for machine intelligence. So we decided to explore the possibility of a full life cycle automation of c- puter animation generation. By full life cycle we mean the generation process of computer animation from a children s story in natural language text form to the final animated movie. It is of course a task of immense difficulty. However, we decided to try our best and to see how far we could go. 410 0$aLecture Notes in Artificial Intelligence ;$v2160 606 $aArtificial intelligence 606 $aComputer graphics 606 $aOptical data processing 606 $aArtificial Intelligence$3https://scigraph.springernature.com/ontologies/product-market-codes/I21000 606 $aComputer Graphics$3https://scigraph.springernature.com/ontologies/product-market-codes/I22013 606 $aImage Processing and Computer Vision$3https://scigraph.springernature.com/ontologies/product-market-codes/I22021 615 0$aArtificial intelligence. 615 0$aComputer graphics. 615 0$aOptical data processing. 615 14$aArtificial Intelligence. 615 24$aComputer Graphics. 615 24$aImage Processing and Computer Vision. 676 $a006.6/96 700 $aLu$b Ruqian$4aut$4http://id.loc.gov/vocabulary/relators/aut$0555363 702 $aZhang$b Songmao$4aut$4http://id.loc.gov/vocabulary/relators/aut 906 $aBOOK 912 $a9910145794603321 996 $aAutomatic Generation of Computer Animation$92225508 997 $aUNINA