LEADER 04117nam 22006495 450 001 9910144925503321 005 20200705162914.0 010 $a3-540-68501-4 024 7 $a10.1007/BFb0030565 035 $a(CKB)1000000000234617 035 $a(SSID)ssj0000322383 035 $a(PQKBManifestationID)11279131 035 $a(PQKBTitleCode)TC0000322383 035 $a(PQKBWorkID)10283219 035 $a(PQKB)11017286 035 $a(DE-He213)978-3-540-68501-2 035 $a(PPN)155195069 035 $a(EXLCZ)991000000000234617 100 $a20121227d1997 u| 0 101 0 $aeng 135 $aurnn|008mamaa 181 $ctxt 182 $cc 183 $acr 200 10$aCreating Personalities for Synthetic Actors$b[electronic resource] $eTowards Autonomous Personality Agents /$fedited by Robert Trappl, Paolo Petta 205 $a1st ed. 1997. 210 1$aBerlin, Heidelberg :$cSpringer Berlin Heidelberg :$cImprint: Springer,$d1997. 215 $a1 online resource (IX, 259 p.) 225 1 $aLecture Notes in Artificial Intelligence ;$v1195 300 $aBibliographic Level Mode of Issuance: Monograph 311 $a3-540-62735-9 327 $aWhy to create personalities for synthetic actors -- Dressing virtual humans -- Autonomous virtual actors based on virtual sensors -- Towards personalities for animated agents with reactive and planning behaviors -- IMPROV: A system for real-time animation of behavior-based interactive synthetic actors -- Multi-level control for animated autonomous agents: Do the right thing... Oh, not that... -- Tools for an interactive virtual cinema -- Acting in character -- Some requirements and approaches for natural language in a believable agent -- Personality parameters and programs -- What sort of control system is able to have a personality? -- Personalities for synthetic actors: Current issues and some perspectives -- Personalities for synthetic actors: A bibliography. 330 $aProgress in computer animation has gained such a speed that, before long, computer-generated human faces and figures on screen will be indistinguishable from those of real humans. The potential both for scripted films and real-time interaction with users is enormous. However, in order to cope with this potential, these faces and figures must be guided by autonomous personality agents. This carefully arranged volume presents the state of the art in research and development in making synthetic actors more autonomous. The papers describe the different approaches and solutions developed by computer animation specialists, computer scientists, experts in AI, psychologists and philosophers, from leading laboratories world-wide. Finally, a bibliography comprising more than 200 entries enable further study. 410 0$aLecture Notes in Artificial Intelligence ;$v1195 606 $aArtificial intelligence 606 $aComputer graphics 606 $aMultimedia information systems 606 $aComputers and civilization 606 $aArtificial Intelligence$3https://scigraph.springernature.com/ontologies/product-market-codes/I21000 606 $aComputer Graphics$3https://scigraph.springernature.com/ontologies/product-market-codes/I22013 606 $aMultimedia Information Systems$3https://scigraph.springernature.com/ontologies/product-market-codes/I18059 606 $aComputers and Society$3https://scigraph.springernature.com/ontologies/product-market-codes/I24040 615 0$aArtificial intelligence. 615 0$aComputer graphics. 615 0$aMultimedia information systems. 615 0$aComputers and civilization. 615 14$aArtificial Intelligence. 615 24$aComputer Graphics. 615 24$aMultimedia Information Systems. 615 24$aComputers and Society. 676 $a006.6/96 702 $aTrappl$b Robert$4edt$4http://id.loc.gov/vocabulary/relators/edt 702 $aPetta$b Paolo$4edt$4http://id.loc.gov/vocabulary/relators/edt 906 $aBOOK 912 $a9910144925503321 996 $aCreating personalities for synthetic actors$9886087 997 $aUNINA