LEADER 05763nam 22008175 450 001 9910144212403321 005 20200702161611.0 010 $a3-540-40014-1 024 7 $a10.1007/b94275 035 $a(CKB)1000000000212256 035 $a(SSID)ssj0000327567 035 $a(PQKBManifestationID)11247118 035 $a(PQKBTitleCode)TC0000327567 035 $a(PQKBWorkID)10319148 035 $a(PQKB)10575676 035 $a(DE-He213)978-3-540-40014-1 035 $a(MiAaPQ)EBC3087827 035 $a(PPN)155207164 035 $a(EXLCZ)991000000000212256 100 $a20121227d2003 u| 0 101 0 $aeng 135 $aurnn|008mamaa 181 $ctxt 182 $cc 183 $acr 200 10$aVirtual Storytelling; Using Virtual Reality Technologies for Storytelling $eSecond International Conference, ICVS 2003, Toulouse, France, November 20-21, 2003, Proceedings /$fedited by Olivier Balet, Gérard Subsol, Patrice Torguet 205 $a1st ed. 2003. 210 1$aBerlin, Heidelberg :$cSpringer Berlin Heidelberg :$cImprint: Springer,$d2003. 215 $a1 online resource (XII, 244 p.) 225 1 $aLecture Notes in Computer Science,$x0302-9743 ;$v2897 300 $aBibliographic Level Mode of Issuance: Monograph 311 $a3-540-20535-7 320 $aIncludes bibliographical references at the end of each chapters and index. 327 $aReal-Time Technologies -- Seizing Power: Shaders and Storytellers -- Real-Time Lighting Design for Interactive Narrative -- Interactive Out-of-Core Visualisation of Very Large Landscapes on Commodity Graphics Platform -- A Cinematography System for Virtual Storytelling -- Narrativity and Authoring -- Authoring Highly Generative Interactive Drama -- Character-Focused Narrative Generation for Execution in Virtual Worlds -- Managing Authorship in Plot Conduction -- Authoring Edutainment Stories for Online Players (AESOP): Introducing Gameplay into Interactive Dramas -- From the Necessity of Film Closure to Inherent VR Wideness -- Virtual StoryTelling: A Methodology for Developing Believable Communication Skills in Virtual Actors -- Mediation and Interface -- Stories in Space: The Concept of the Story Map -- Mediating Action and Background Music -- The Effects of Mediation in a Storytelling Virtual Environment -- Context Design and Cinematic Mediation in Cuthbert Hall Virtual Environment -- Group Interaction and VR Storytelling in Museums -- Beyond Human, Avatar as Multimedia Expression -- Virtual Characters -- Building Virtual Actors Who Can Really Act -- The V-Man Project: Toward Autonomous Virtual Characters -- Tell Me That Bit Again... Bringing Interactivity to a Virtual Storyteller -- A New Automated Workflow for 3D Character Creation Based on 3D Scanned Data -- Using Motivation-Driven Continuous Planning to Control the Behaviour of Virtual Agents -- Mixed Reality -- The Art of Mixing Realities -- ?Just Talking about Art? ? Creating Virtual Storytelling Experiences in Mixed Reality -- Users Acting in Mixed Reality Interactive Storytelling -- Is Seeing Touching? Mixed Reality Interaction and Involvement Modalities -- Applications -- Using Virtual Reality for ?New Clowns? -- Storytelling for Recreating Our Selves: ZENetic Computer -- A Distributed Virtual Storytelling System for Firefighters Training -- CITYCLUSTER ?From the Renaissance to the Megabyte Networking Age? A Virtual Reality & High Speed Networking Project -- A Storytelling Concept for Digital Heritage Exchange in Virtual Environments. 410 0$aLecture Notes in Computer Science,$x0302-9743 ;$v2897 606 $aUser interfaces (Computer systems) 606 $aComputer graphics 606 $aSpecial purpose computers 606 $aApplication software 606 $aMultimedia information systems 606 $aArtificial intelligence 606 $aUser Interfaces and Human Computer Interaction$3https://scigraph.springernature.com/ontologies/product-market-codes/I18067 606 $aComputer Graphics$3https://scigraph.springernature.com/ontologies/product-market-codes/I22013 606 $aSpecial Purpose and Application-Based Systems$3https://scigraph.springernature.com/ontologies/product-market-codes/I13030 606 $aInformation Systems Applications (incl. Internet)$3https://scigraph.springernature.com/ontologies/product-market-codes/I18040 606 $aMultimedia Information Systems$3https://scigraph.springernature.com/ontologies/product-market-codes/I18059 606 $aArtificial Intelligence$3https://scigraph.springernature.com/ontologies/product-market-codes/I21000 615 0$aUser interfaces (Computer systems). 615 0$aComputer graphics. 615 0$aSpecial purpose computers. 615 0$aApplication software. 615 0$aMultimedia information systems. 615 0$aArtificial intelligence. 615 14$aUser Interfaces and Human Computer Interaction. 615 24$aComputer Graphics. 615 24$aSpecial Purpose and Application-Based Systems. 615 24$aInformation Systems Applications (incl. Internet). 615 24$aMultimedia Information Systems. 615 24$aArtificial Intelligence. 676 $a808.543 702 $aBalet$b Olivier$4edt$4http://id.loc.gov/vocabulary/relators/edt 702 $aSubsol$b Gérard$4edt$4http://id.loc.gov/vocabulary/relators/edt 702 $aTorguet$b Patrice$4edt$4http://id.loc.gov/vocabulary/relators/edt 712 12$aInternational Conference on Virtual Storytelling 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910144212403321 996 $aVirtual Storytelling. Using Virtual Reality Technologies for Storytelling$9772007 997 $aUNINA