LEADER 08803nam 22008775 450 001 9910143919503321 005 20200702130213.0 010 $a3-540-45548-5 024 7 $a10.1007/3-540-45548-5 035 $a(CKB)1000000000211656 035 $a(SSID)ssj0000325143 035 $a(PQKBManifestationID)11242170 035 $a(PQKBTitleCode)TC0000325143 035 $a(PQKBWorkID)10319688 035 $a(PQKB)10638188 035 $a(DE-He213)978-3-540-45548-6 035 $a(MiAaPQ)EBC3073200 035 $a(PPN)15517732X 035 $a(EXLCZ)991000000000211656 100 $a20121227d2001 u| 0 101 0 $aeng 135 $aurnn#008mamaa 181 $ctxt 182 $cc 183 $acr 200 10$aNew Frontiers in Artificial Intelligence $eJoint JSAI 2001 Workshop Post-Proceedings /$fedited by Takao Terano, Toyoaki Nishida, Akira Namatame, Syrusaku Tsumoto, Yukio Ohsawa, Takashi Washio 205 $a1st ed. 2001. 210 1$aBerlin, Heidelberg :$cSpringer Berlin Heidelberg :$cImprint: Springer,$d2001. 215 $a1 online resource (XXVIII, 556 p.) 225 1 $aLecture Notes in Artificial Intelligence ;$v2253 300 $aBibliographic Level Mode of Issuance: Monograph 311 $a3-540-43070-9 320 $aIncludes bibliographical references at the end of each chapters and index. 327 $aSocial Intelligence Design -- Social Intelligence Design ? An Overview -- FaintPop: In Touch with the Social Relationships -- From Virtual Environment to Virtual Community -- Collaborative Innovation Tools -- Bricks & Bits & Interaction -- A Distributed Multi-agent System for the Self-Evaluation of Dialogs -- Public Opinion Channel: A System for Augmenting Social Intelligence of a Community -- Enabling Public Discourse -- Internet, Discourses, and Democracy -- How to Evaluate Social Intelligence Design -- Agent-Based Approaches in Economic and Social Complex Systems -- Overview -- Analyzing Norm Emergence in Communal Sharing via Agent-Based Simulation -- Toward Cumulative Progress in Agent-Based Simulation -- Complexity of Agents and Complexity of Markets -- U-Mart Project: Learning Economic Principles from the Bottom by Both Human and Software Agents -- A Multi-objective Genetic Algorithm Approach to Construction of Trading Agents for Artificial Market Study -- Agent-Based Simulation for Economic and Environmental Studies -- Avatamsaka Game Experiment as a Nonlinear Polya Urn Process -- Effects of Punishment into Actions in Social Agents -- Analysis of Norms Game with Mutual Choice -- Cooperative Co-evolution of Multi-agents -- Social Interaction as Knowledge Trading Games -- World Trade League as a Standard Problem for Multi-agent Economics ? Concept and Background -- Virtual Economy Simulation and Gaming ? An Agent Based Approach ? -- Boxed Economy Foundation Model: Model Framework for Agent-Based Economic Simulations -- Rough Set Theory and Granular Computing -- Workshop on Rough Set Theory and Granular Computing ? Summary -- Bayes? Theorem Revised ? The Rough Set View -- Toward Intelligent Systems: Calculi of Information Granules -- Soft Computing Pattern Recognition: Principles, Integrations, and Data Mining -- Identifying Upper and Lower Possibility Distributions with Rough Set Concept -- On Fractals in Information Systems: The First Step -- Generalizations of Fuzzy Multisets for Including Infiniteness -- Fuzzy c-Means and Mixture Distribution Model for Clustering Based on L 1 ? Space -- On Rough Sets under Generalized Equivalence Relations -- Two Procedures for Dependencies among Attributes in a Table with Non-deterministic Information: A Summary -- An Application of Extended Simulated Annealing Algorithm to Generate the Learning Data Set for Speech Recognition System -- Generalization of Rough Sets with ?-Coverings of the Universe Induced by Conditional Probability Relations -- On Mining Ordering Rules -- Non-additive Measures by Interval Probability Functions -- Susceptibility to Consensus of Conflict Profiles -- Analysis of Image Sequences for the Unmanned Aerial Vehicle -- The Variable Precision Rough Set Inductive Logic Programming Model and Web Usage Graphs -- Optimistic Priority Weights with an Interval Comparison Matrix -- Rough Set Theory in Conflict Analysis -- Dealing with Imperfect Data by RS-ILP -- Extracting Patterns Using Information Granules: A Brief Introduction -- Classification Models Based on Approximate Bayesian Networks -- Identifying Adaptable Components ? A Rough Sets Style Approach -- Rough Measures and Integrals: A Brief Introduction -- Association Rules in Semantically Rich Relations: Granular Computing Approach -- A Note on Filtration and Granular Reasoning -- A Note on Conditional Logic and Association Rules -- Analysis of Self-Injurious Behavior by the LERS Data Mining System -- A Clustering Method for Nominal and Numerical Data Based on Rough Set Theory -- A Design of Architecture for Rough Set Processor -- Chance Discovery -- The Scope of Chance Discovery -- Chance Discovery Using Dialectical Argumentation -- Methodological Considerations on Chance Discovery -- Future Directions of Communities on the Web -- A Document as a Small World -- Support System for Creative Activity by Information Acquirement through Internet -- An Approach to Support Long-Term Creative Thinking and Its Feasibility -- Chance Discovery by Creative Communicators Observed in Real Shopping Behavior -- The Role of Counterexamples in Discovery Learning Environment: Awareness of the Chance for Learning -- Integrating Data Mining Techniques and Design Information Management for Failure Prevention -- Action Proposal as Discovery of Context -- Retrieval of Similar Time-Series Patterns for Chance Discovery -- Fuzzy Knowledge Based Systems and Chance Discovery -- Challenge in Knowledge Discovery and Datamining -- JSAI KDD Challenge 2001: JKDD01 -- Knowledge Discovery Support from a Meningoencephalitis Dataset Using an Automatic Composition Tool for Inductive Applications -- Extracting Meningitis Knowledge by Integration of Rule Induction and Association Mining -- Basket Analysis on Meningitis Data -- Extended Genetic Programming Using Apriori Algorithm for Rule Discovery -- Medical Knowledge Discovery on the Meningoencephalitis Diagnosis Studied by the Cascade Model -- Meningitis Data Mining by Cooperatively Using GDT-RS and RSBR. 410 0$aLecture Notes in Artificial Intelligence ;$v2253 606 $aArtificial intelligence 606 $aRobotics 606 $aAutomation 606 $aComputer engineering 606 $aInformation storage and retrieval 606 $aApplication software 606 $aUser interfaces (Computer systems) 606 $aArtificial Intelligence$3https://scigraph.springernature.com/ontologies/product-market-codes/I21000 606 $aRobotics and Automation$3https://scigraph.springernature.com/ontologies/product-market-codes/T19020 606 $aComputer Engineering$3https://scigraph.springernature.com/ontologies/product-market-codes/I27000 606 $aInformation Storage and Retrieval$3https://scigraph.springernature.com/ontologies/product-market-codes/I18032 606 $aInformation Systems Applications (incl. Internet)$3https://scigraph.springernature.com/ontologies/product-market-codes/I18040 606 $aUser Interfaces and Human Computer Interaction$3https://scigraph.springernature.com/ontologies/product-market-codes/I18067 615 0$aArtificial intelligence. 615 0$aRobotics. 615 0$aAutomation. 615 0$aComputer engineering. 615 0$aInformation storage and retrieval. 615 0$aApplication software. 615 0$aUser interfaces (Computer systems). 615 14$aArtificial Intelligence. 615 24$aRobotics and Automation. 615 24$aComputer Engineering. 615 24$aInformation Storage and Retrieval. 615 24$aInformation Systems Applications (incl. Internet). 615 24$aUser Interfaces and Human Computer Interaction. 676 $a006.3 702 $aTerano$b Takao$4edt$4http://id.loc.gov/vocabulary/relators/edt 702 $aNishida$b Toyoaki$4edt$4http://id.loc.gov/vocabulary/relators/edt 702 $aNamatame$b Akira$4edt$4http://id.loc.gov/vocabulary/relators/edt 702 $aTsumoto$b Syrusaku$4edt$4http://id.loc.gov/vocabulary/relators/edt 702 $aOhsawa$b Yukio$4edt$4http://id.loc.gov/vocabulary/relators/edt 702 $aWashio$b Takashi$4edt$4http://id.loc.gov/vocabulary/relators/edt 712 02$aJinko? Chino? Gakkai. 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910143919503321 996 $aNew Frontiers in Artificial Intelligence$9771993 997 $aUNINA