LEADER 13499nam 22007575 450 001 9910865253303321 005 20250626164517.0 010 $a9783031619533$b(electronic bk.) 010 $z9783031619526 024 7 $a10.1007/978-3-031-61953-3 035 $a(MiAaPQ)EBC31360102 035 $a(Au-PeEL)EBL31360102 035 $a(CKB)32213117900041 035 $a(DE-He213)978-3-031-61953-3 035 $a(OCoLC)1439097590 035 $a(EXLCZ)9932213117900041 100 $a20240601d2024 u| 0 101 0 $aeng 135 $aurcnu|||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aHCI International 2024 Posters $e26th International Conference on Human-Computer Interaction, HCII 2024, Washington, DC, USA, June 29?July 4, 2024, Proceedings, Part IV /$fedited by Constantine Stephanidis, Margherita Antona, Stavroula Ntoa, Gavriel Salvendy 205 $a1st ed. 2024. 210 1$aCham :$cSpringer Nature Switzerland :$cImprint: Springer,$d2024. 215 $a1 online resource (418 pages) 225 1 $aCommunications in Computer and Information Science,$x1865-0937 ;$v2117 311 08$aPrint version: Stephanidis, Constantine HCI International 2024 Posters Cham : Springer International Publishing AG,c2024 9783031619526 327 $aIntro -- Foreword -- HCI International 2024 Thematic Areas and Affiliated Conferences -- List of Conference Proceedings Volumes Appearing Before the Conference -- Preface -- 26th International Conference on Human-Computer Interaction (HCII 2024) -- HCI International 2025 Conference -- Contents - Part IV -- HCI in Learning and Education -- Al-Ahadeeth: A Visualization Tool of the Hadiths' Chain of Narrators -- 1 Introduction -- 2 Methodology -- 2.1 Data -- 2.2 Tool Development -- 3 Al-Ahadeeth Tool -- 4 Conclusion -- References -- Designing for Self-Regulated Learning: A Dual-View Intelligent Visualization Dashboard to Support Instructors and Students Using Multimodal Trace Data in Classrooms -- 1 Introduction -- 2 Design Principles and Architecture -- 2.1 Design and Gross-Level Structure -- 2.2 Affective Dynamics Learning Analytics -- 2.3 Phase Specific (PS) Learning Analytic Exemplar -- 3 Data Management: From Collection to Visualization -- 4 Future Research and Direction -- 4.1 Real-Time Data Utilization and Decision Making -- 4.2 Challenges and Limitations -- 4.3 Future Research -- 5 Conclusion -- References -- Evaluation of Augmented Reality Applications for the Teaching-Learning Process -- 1 Introduction -- 1.1 Augmented Reality -- 1.2 Benefit of the Use of Technology in Education -- 1.3 Description of the Augmented Reality Applications Evaluated -- 1.4 Virtuality tee -- 1.5 Merge Object Viewer -- 1.6 Humanoid 4D -- 2 Methodology -- 2.1 Participants -- 2.2 Instruments -- 2.3 Procedure -- 3 Results -- 4 Conclusions -- References -- AlgoTutor: An Integrated Learning Platform for Data Structures and Algorithms with Real-Time Guidance and Interactive Visualizations -- 1 Introduction -- 2 Literature Review -- 3 AlgoTutor -- 3.1 System Architecture -- 3.2 AlgoTutor Features -- 4 Discussion and Future Work -- 5 Conclusion -- References. 327 $aEarly Prediction of Mathematics Learning Achievement of Elementary Students Using Hidden Markov Model -- 1 Introduction -- 2 Literature Review -- 2.1 Misconceptions in Mathematics -- 2.2 HMM in Educational Research -- 3 Method -- 3.1 Participants -- 3.2 Instruments -- 3.3 Data Collection and Model Training -- 4 Results -- 4.1 Graphical Presentation -- 4.2 Comparing the Predictive Performance of HMM and Baseline Models -- 5 Discussion and Conclusions -- References -- Generative Artificial Intelligence and Interactive Learning Platforms: Second Language Vocabulary Acquisition -- 1 Background and Purposes -- 2 Intelligent Tutoring Systems -- 3 Quizlet Q-Chat: Enhancing Learning Experience Through AI-Powered Tutoring -- 4 Implications for Instructional Designers and Language Practitioners -- References -- Virtual Reality Supporting Physical Education Teaching in Brazilian Elementary Schools -- 1 Introduction -- 2 Literature Review and Related Work -- 2.1 Analyzed Work -- 2.2 Related Work -- 3 The Proposed Solution Design -- 4 Next Steps and Implementation Challenges -- 5 Conclusion -- Appendix I -- References -- Classification Tools to Assess Critical Thinking in Automotive Engineering Students -- 1 Introduction -- 2 Methodology -- 3 Results and Discussion -- 4 Conclusions -- References -- Bioindicators of Attention Detection in Online Learning Environments -- 1 Introduction -- 2 Experimental Design -- 3 Data Analysis -- 3.1 Feature Extraction from Videos -- 3.2 Feature Extraction from Bioindicators -- 3.3 Performance Data -- 3.4 Statistical Analysis -- 3.5 Machine Learning Analysis -- 4 Experimental Results -- 5 Conclusion -- References -- Adaptive Learning Environments: Integrating Artificial Intelligence for Special Education Advances -- 1 Introduction -- 2 Related Works -- 3 Method -- 3.1 Participants -- 3.2 Instruments and Materials -- 3.3 Procedure. 327 $a4 Results and Discussion -- 5 Conclusions -- References -- On-Demand Internationalization for Learning Management System Moodle -- 1 Introduction -- 2 Methodology -- 2.1 Needs Analysis for the Multi-language Option -- 2.2 Appropriate AI-Powered Translation Service -- 2.3 Preliminary Considerations -- 2.4 Concept and Technical Implementation -- 3 Results and Discussion -- 4 Conclusion -- References -- Examining the Impact: Pencil-and-Paper Versus Touch-Screen Assessments in Augmented Reality Learning -- 1 Introduction -- 2 Method -- 2.1 AR-Based Learning Design -- 2.2 Experiment Process -- 3 Results -- 4 Discussions -- 5 Conclusion -- References -- Developing a Teacher Self-Reflection E-portfolio Platform for the Improvement of Noticing Skills of Childcare Teachers -- 1 Introduction -- 2 Importance of the Teacher Self-Reflection Portfolio (SRP) -- 3 Developing a Teacher Self-Reflection E-portfolio Platform -- 4 Conclusion and Discussion -- References -- Dishonesty Tendencies in Testing Scenarios Among Students with Virtual Reality and Computer-Mediated Technology -- 1 Introduction -- 1.1 Related Work -- 1.2 Research Questions -- 2 Method -- 2.1 Data Collection -- 2.2 Participants -- 2.3 Study Setup -- 3 Results and Discussion -- 4 Conclusion -- References -- Towards Blockchain-Based Incentives for STEM Education -- 1 Introduction -- 2 Background -- 2.1 Blockchain in Higher Education -- 3 Our Approach -- 3.1 Goal Orientation -- 3.2 Achievement -- 3.3 Reinforcement -- 3.4 Competition -- 3.5 Fun Orientation -- 4 Discussion -- References -- Exploring Media Modalities for Cultural Heritage Learning on Social Platforms: A Comparative Analysis of Short Videos, Nine-Grid Pictures, and Sequential Pictures -- 1 Introduction -- 2 Literature Review -- 3 Methods and Materials -- 3.1 Experimental Method and Materials -- 3.2 User Interview. 327 $a4 Results and Discussion -- 4.1 Emotional Impact -- 4.2 Effects of Cognitive Load -- 4.3 Influence of Learning Effect -- 5 Conclusion -- References -- Enhancing Searching as Learning (SAL) with Generative Artificial Intelligence: A Literature Review -- 1 Introduction -- 2 Related Work -- 2.1 Concept of Searching as Learning -- 2.2 Technology Advancement in Searching as Learning -- 3 Methodology -- 3.1 Literature Search -- 3.2 Selection Criterion and Process -- 3.3 Data Extraction and Analysis -- 4 Results -- 5 Discussion -- 6 Conclusion -- References -- Learning Beyond the Classroom in the AI Era: A Generation Z Perspective -- 1 Introduction -- 2 Literature Review -- 2.1 Digital Informal Learning and Technology Acceptance Model -- 2.2 Motivation and Procrastination Behavior Towards Digital Informal Learning -- 2.3 Conceptual Model for This Study -- 3 Method -- 3.1 Data Collection -- 3.2 Measures -- 4 Data Analysis and Results -- 4.1 Descriptive Statistics -- 4.2 Structural Equation Model -- 5 Discussion -- 5.1 Implications -- 5.2 Limitations -- 6 Conclusion -- References -- Collaboration of Digital Human Gestures and Teaching Materials for Enhanced Integration in MOOC Teaching Scenarios -- 1 Introduction -- 2 Method -- 2.1 Data Preparation -- 2.2 Data-Driven Pose Generation -- 2.3 Collaborative Gesture Synthesis -- 3 Results -- 4 Future Work -- References -- Enhancing an App for Sustaining Motivation in Learning -- 1 Introduction -- 2 Method -- 3 Data Generation Process -- 4 Results -- 5 Conclusion -- References -- Multi-dimensional Three-Dimensional Space Learning in Human-Computer Interaction -- 1 Introduction -- 2 Literature Review -- 3 Research Methods -- 3.1 Research Objects and Samples -- 3.2 Research Methods Adopted -- 3.3 Experimental Design -- 3.4 Data Collection and Analysis Process -- 4 Research Results -- 4.1 Sample Characteristics. 327 $a4.2 Main Findings -- 4.3 Reactions and Observations -- 5 Discussion -- 5.1 Interpretation of Research Results -- 5.2 Analyze the Impact of HCI on Students' Learning Outcomes and Learning Experience -- 5.3 Relationship Between Research Results and Existing Theories -- 5.4 Limitations and Future Directions -- 6 Conclusion -- References -- Integrating Collaborative Learning into Youth Art Education: Preservation and Innovation of Guangzhou's Polo Birth Culture -- 1 Introduction -- 2 Research Background -- 2.1 Cantonese Porcelain Skills -- 2.2 Guangzhou Polo Birth Culture Culture -- 2.3 Learn Collaborative Techniques -- 3 Strategies for the Application of Collaborative Learning Techniques in Youth Art Education -- 3.1 Collaborative Learning Technology Framework -- 3.2 Research Methods -- 4 Research Process -- 5 Research Results -- 5.1 Comprehensive Data Analysis -- 5.2 Specific Case Studies -- 6 Conclusion -- References -- Learning Foreign Language Vocabulary Through Task-Based Virtual Reality Immersion -- 1 Introduction -- 2 Related Works -- 3 Methods -- 3.1 Participants -- 3.2 Language Lesson Conditions -- 3.3 Procedures -- 3.4 Data Analysis -- 4 Results -- 5 Discussion and Future Work -- 6 Conclusion -- References -- ContextVis: Envision Contextual Learning and Interaction with Generative Models -- 1 Introduction -- 2 Related Work -- 2.1 Leveled and Themed Language Learning -- 2.2 Generative Models for Education -- 2.3 Interaction Design for Human-AI Collaboration -- 3 The ContextVis System -- 4 Case Study: Contextual Vocabulary Learning -- 4.1 Dashboard for Educators -- 4.2 Playground for Learners -- 5 Discussion -- References -- Designing a Tangible Interactive Learning System for Children's Art Education: A Multi-Sensory Design Approach -- 1 Introduction -- 2 Previous Works -- 3 Requirement Gathering -- 4 Summary of Design Goals. 327 $a5 Design Implementation. 330 $aThe seven-volume set CCIS 2114-2120 contains the extended abstracts of the posters presented during the 26th International Conference on Human-Computer Interaction, HCII 2024, held in Washington, DC, USA, during June 29?July 4, 2024. The total of 1271 papers and 309 posters included in the HCII 2024 proceedings were carefully reviewed and selected from 5108 submissions. The posters presented in these seven volumes are organized in the following topical sections: Part I: HCI Design Theories, Methods, Tools and Case Studies; User Experience Evaluation Methods and Case Studies; Emotions in HCI; Human Robot Interaction. Part II: Inclusive Designs and Applications; Aging and Technology. Part III: eXtended Reality and the Metaverse; Interacting with Cultural Heritage, Art and Creativity. Part IV: HCI in Learning and Education; HCI in Games. Part V: HCI in Business and Marketing; HCI in Mobility and Automated Driving; HCI in Psychotherapy and Mental Health. Part VI: Interacting with the Web, Social Media and Digital Services; Interaction in the Museum; HCI in Healthcare. Part VII: AI Algorithms and Tools in HCI; Interacting with Large Language Models and Generative AI; Interacting in Intelligent Environments; HCI in Complex Industrial Environments. . 410 0$aCommunications in Computer and Information Science,$x1865-0937 ;$v2117 606 $aUser interfaces (Computer systems) 606 $aHuman-computer interaction 606 $aApplication software 606 $aArtificial intelligence 606 $aComputer networks 606 $aUser Interfaces and Human Computer Interaction 606 $aComputer and Information Systems Applications 606 $aArtificial Intelligence 606 $aComputer Communication Networks 615 0$aUser interfaces (Computer systems) 615 0$aHuman-computer interaction. 615 0$aApplication software. 615 0$aArtificial intelligence. 615 0$aComputer networks. 615 14$aUser Interfaces and Human Computer Interaction. 615 24$aComputer and Information Systems Applications. 615 24$aArtificial Intelligence. 615 24$aComputer Communication Networks. 676 $a005.437 676 $a004.019 700 $aStephanidis$b Constantine$0851700 701 $aAntona$b Margherita$01372616 701 $aNtoa$b Stavroula$01372617 701 $aSalvendy$b Gavriel$0108377 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 912 $a9910865253303321 996 $aHCI International 2024 Posters$94168659 997 $aUNINA LEADER 08174nam 22007335 450 001 9910143910203321 005 20251116234259.0 010 $a3-540-46016-0 024 7 $a10.1007/3-540-46016-0 035 $a(CKB)1000000000211709 035 $a(SSID)ssj0000324819 035 $a(PQKBManifestationID)11254582 035 $a(PQKBTitleCode)TC0000324819 035 $a(PQKBWorkID)10320684 035 $a(PQKB)11359149 035 $a(DE-He213)978-3-540-46016-9 035 $a(MiAaPQ)EBC3072946 035 $a(PPN)155237772 035 $a(BIP)13649113 035 $a(BIP)7806339 035 $a(EXLCZ)991000000000211709 100 $a20121227d2002 u| 0 101 0 $aeng 135 $aurnn#008mamaa 181 $ctxt 182 $cc 183 $acr 200 10$aMICAI 2002: Advances in Artificial Intelligence $eSecond Mexican International Conference on Artificial Intelligence Merida, Yucatan, Mexico, April 22-26, 2002 Proceedings /$fedited by Carlos Coello Coello, Alvaro de Albornoz, Luis E. Sucar, Osvaldo C. Battistutti 205 $a1st ed. 2002. 210 1$aBerlin, Heidelberg :$cSpringer Berlin Heidelberg :$cImprint: Springer,$d2002. 215 $a1 online resource (XIV, 554 p.) 225 1 $aLecture Notes in Artificial Intelligence ;$v2313 300 $aBibliographic Level Mode of Issuance: Monograph 311 08$a3-540-43475-5 320 $aIncludes bibliographical references at the end of each chapters and index. 327 $aRobotics and Computer Vision -- Motion Planning for Car-Like Robots Using Lazy Probabilistic Roadmap Method -- A Vision System for Environment Representation: From Landscapes to Landmarks -- Adapting the Messy Genetic Algorithm for Path Planning in Redundant and Non-redundant Manipulators -- Navigation Advice from pq-Histograms -- Path Planning Using a Single-Query Bi-directional Lazy Collision Checking Planner -- An Exploration Approach for Indoor Mobile Robots Reducing Odometric Errors -- Feature Matching Using Accumulation Spaces -- On Selecting an Appropriate Colour Space for Skin Detection -- Heuristic Search and Optimization -- A Methodology for the Statistical Characterization of Genetic Algorithms -- MPSA: A Methodology to Parallelize Simulated Annealing and Its Application to the Traveling Salesman Problem -- A Cultural Algorithm for Constrained Optimization -- Penalty Function Methods for Constrained Optimization with Genetic Algorithms: A Statistical Analysis -- Automatic Generation of Control Parameters for the Threshold Accepting Algorithm -- Genetic Algorithms and Case-Based Reasoning as a Discovery and Learning Machine in the Optimization of Combinational Logic Circuits -- Speech Recognition and Natural Language -- Time-Domain Segmentation and Labelling of Speech with Fuzzy-Logic Post-Correction Rules -- IL MT System. Evaluation for Spanish-English Pronominal Anaphora Generation -- Out-of-Vocabulary Word Modeling and Rejection for Spanish Keyword Spotting Systems -- The DIME Project -- Detecting Deviations in Text Collections: An Approach Using Conceptual Graphs -- Using Long Queries in a Passage Retrieval System -- Logic -- Object-Oriented Constraint Programming with J.CP -- A Hybrid Treatment of Evolutionary Sets -- Games and Logics of Knowledge for Multi-agent Systems -- Modelling Learners of a Control Task with Inductive Logic Programming: A Case Study -- Simple Epistemic Logic for Relational Database -- Solving Optimal Location of Traffic Counting Points at Urban Intersections in CLP(FD) -- Flexible Agent Programming in Linear Logic -- Neural Networks -- Sample Complexity for Function Learning Tasks through Linear Neural Networks -- Extracting Knowledge from Artificial Neural Networks: An Empirical Comparison of Trepan and Symbolic Learning Algorithms -- Improving Pattern Recognition Using Several Feature Vectors -- Learning Optimization in a MLP Neural Network Applied to OCR -- Machine Learning -- Applications of a Collaborative Learning Ontology -- Automated Case Generation from Databases Using Similarity-Based Rough Approximation -- On the Stability of Example-Driven Learning Systems: A Case Study in Multirelational Learning -- Sharpe Ratio-Oriented Active Trading: A Learning Approach -- Multiagent Systems -- A Framework for Social Agents? Interaction Based on Communicative Action Theory and Dynamic Deontic Logic -- Autonomous Agents for Ubiquitous Collaborative Environments -- A Framework for Agent Based Network Management Systems -- A Multi-agent Cooperative Intelligent Tutoring System: The Case of Musical Harmony Domain -- Reacting to Unexpected Events and Communicating in Spite of Mixed Ontologies -- Logic of Interaction for Multiagent Systems -- Towards a Model for an Immune System -- Uncertainty Management -- A New Measure for the Accuracy of a Bayesian Network -- FINDS: A Training Package to Assess Forensic Fibre Evidence -- Predictive Control Based on an Auto-regressive Neuro-fuzzy Model Applied to the Steam Generator Startup Process at a Fossil Power Plant -- Modeling Dynamical Causal Interactions with Fuzzy Temporal Networks for Process Operation Support Systems -- AI Tools and Applications -- Resection Simulation with Local Tissue Deformations for Computer Assisted Surgery of the Prostate -- Biometrics and Data Mining: Comparison of Data Mining-Based Keystroke Dynamics Methods for Identity Verification -- Qualitative Systems Identification for Linear Time Invariant Dynamic Systems -- Monitoring the Execution of an Intelligent Planning System -- A Structural Model of ECA Rules in Active Database -- Use of a Rule-Based System for Process Control: Flow Instabilities in Axial Compressors Case Study -- A Distributed Event Service for Adaptive Group Awareness -- Mining Road Accidents -- An Inference Engine for Web Adaptive Cooperative Work -- Faults Diagnosis in Industrial Processes with a Hybrid Diagnostic System. 330 $aThis book constitutes the refereed proceedings of the Second Mexican International Conference on Artificial Intelligence, MICAI 2002, held in Me?rida, Yucata?n, Mexico in April 2002. The 56 revised full papers presented were carefully reviewed and selected from more than 85 submissions from 17 countries. The papers are organized in topical sections on robotics and computer vision, heuristic search and optimization, speech recognition and natural language processing, logic, neural networks, machine learning, multi-agent systems, uncertainty management, and AI tools and applications. 410 0$aLecture Notes in Artificial Intelligence ;$v2313 606 $aArtificial intelligence 606 $aOptical data processing 606 $aLogic, Symbolic and mathematical 606 $aComputers 606 $aArtificial Intelligence$3https://scigraph.springernature.com/ontologies/product-market-codes/I21000 606 $aImage Processing and Computer Vision$3https://scigraph.springernature.com/ontologies/product-market-codes/I22021 606 $aMathematical Logic and Formal Languages$3https://scigraph.springernature.com/ontologies/product-market-codes/I16048 606 $aComputation by Abstract Devices$3https://scigraph.springernature.com/ontologies/product-market-codes/I16013 615 0$aArtificial intelligence. 615 0$aOptical data processing. 615 0$aLogic, Symbolic and mathematical. 615 0$aComputers. 615 14$aArtificial Intelligence. 615 24$aImage Processing and Computer Vision. 615 24$aMathematical Logic and Formal Languages. 615 24$aComputation by Abstract Devices. 676 $a006.3 702 $aCoello Coello$b Carlos$4edt$4http://id.loc.gov/vocabulary/relators/edt 702 $aAlbornoz$b A?lvaro de$4edt$4http://id.loc.gov/vocabulary/relators/edt 702 $aSucar$b Luis E$4edt$4http://id.loc.gov/vocabulary/relators/edt 702 $aBattistutti$b Osvaldo C$4edt$4http://id.loc.gov/vocabulary/relators/edt 712 12$aMexican International Conference on Artificial Intelligence. 906 $aBOOK 912 $a9910143910203321 996 $aMICAI 2002: Advances in Artificial Intelligence$92209916 997 $aUNINA