LEADER 04848nam 22007935 450 001 9910143602403321 005 20200704041955.0 010 $a3-540-45579-5 024 7 $a10.1007/3-540-45579-5 035 $a(CKB)1000000000211416 035 $a(SSID)ssj0000322161 035 $a(PQKBManifestationID)11282758 035 $a(PQKBTitleCode)TC0000322161 035 $a(PQKBWorkID)10282521 035 $a(PQKB)10582124 035 $a(DE-He213)978-3-540-45579-0 035 $a(MiAaPQ)EBC3072958 035 $a(PPN)155217097 035 $a(EXLCZ)991000000000211416 100 $a20121227d2001 u| 0 101 0 $aeng 135 $aurnn|008mamaa 181 $ctxt 182 $cc 183 $acr 200 10$aComputers and Games $eSecond International Conference, CG 2001, Hamamatsu, Japan, October 26-28, 2000 Revised Papers /$fedited by Tony Marsland, Ian Frank 205 $a1st ed. 2001. 210 1$aBerlin, Heidelberg :$cSpringer Berlin Heidelberg :$cImprint: Springer,$d2001. 215 $a1 online resource (XIV, 450 p.) 225 1 $aLecture Notes in Computer Science,$x0302-9743 ;$v2063 300 $aBibliographic Level Mode of Issuance: Monograph 311 $a3-540-43080-6 320 $aIncludes bibliographical references at the end of each chapters and index. 327 $aSearch and Strategies -- A Least-Certainty Heuristic for Selective Search -- Lambda-Search in Game Trees ? with Application to Go -- Abstract Proof Search -- Solving Kriegspiel-Like Problems: Examining Efficient Search Methods -- Strategies for the Automatic Construction of Opening Books -- Awari Retrograde Analysis -- Construction of Chinese Chess Endgame Databases by Retrograde Analysis -- Learning and Pattern Acquisition -- Learning from Perfection -- Chess Neighborhoods, Function Combination, and Reinforcement Learning -- Learning a Go Heuristic with Tilde -- Learning Time Allocation Using Neural Networks -- Theory and Complexity Issues -- The Complexity of Graph Ramsey Games -- Virus Versus Mankind -- Creating Difficult Instances of the Post Correspondence Problem -- Integer Programming Based Algorithms for Peg Solitaire Problems -- Ladders Are PSPACE-Complete -- Simple Amazons Endgames and Their Connection to Hamilton Circuits in Cubic Subgrid Graphs -- Further Experiments with Games -- New Self-Play Results in Computer Chess -- SUPER-SOMA ? Solving Tactical Exchanges in Shogi without Tree Searching -- A Shogi Processor with a Field Programmable Gate Array -- Plausible Move Generation Using Move Merit Analysis with Cut-Off Thresholds in Shogi -- Abstraction Methods for Game Theoretic Poker -- Reasoning by Agents in Computer Bridge Bidding -- Invited Talks and Reviews -- Linguistic Geometry for Solving War Games -- Physics and Ecology of Rock-Paper-Scissors Game -- Review: Computer Language Games -- Review: Computer Go 1984?2000 -- Review: Intelligent Agents for Computer Games -- Review: RoboCup through 2000 -- Review: Computer Shogi through 2000. 410 0$aLecture Notes in Computer Science,$x0302-9743 ;$v2063 606 $aComputer science 606 $aComputers 606 $aArtificial intelligence 606 $aComputer science?Mathematics 606 $aAlgorithms 606 $aData structures (Computer science) 606 $aPopular Computer Science$3https://scigraph.springernature.com/ontologies/product-market-codes/Q23000 606 $aTheory of Computation$3https://scigraph.springernature.com/ontologies/product-market-codes/I16005 606 $aArtificial Intelligence$3https://scigraph.springernature.com/ontologies/product-market-codes/I21000 606 $aMathematics of Computing$3https://scigraph.springernature.com/ontologies/product-market-codes/I17001 606 $aAlgorithm Analysis and Problem Complexity$3https://scigraph.springernature.com/ontologies/product-market-codes/I16021 606 $aData Structures$3https://scigraph.springernature.com/ontologies/product-market-codes/I15017 615 0$aComputer science. 615 0$aComputers. 615 0$aArtificial intelligence. 615 0$aComputer science?Mathematics. 615 0$aAlgorithms. 615 0$aData structures (Computer science). 615 14$aPopular Computer Science. 615 24$aTheory of Computation. 615 24$aArtificial Intelligence. 615 24$aMathematics of Computing. 615 24$aAlgorithm Analysis and Problem Complexity. 615 24$aData Structures. 676 $a004.16 702 $aMarsland$b Tony$4edt$4http://id.loc.gov/vocabulary/relators/edt 702 $aFrank$b Ian$4edt$4http://id.loc.gov/vocabulary/relators/edt 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910143602403321 996 $aComputers and Games$9772747 997 $aUNINA