LEADER 05453nam 2200673Ia 450 001 9910143552503321 005 20170815121650.0 010 $a1-280-27654-1 010 $a9786610276547 010 $a0-470-30054-X 010 $a0-470-86865-1 010 $a0-470-86864-3 035 $a(CKB)1000000000356023 035 $a(EBL)239075 035 $a(OCoLC)475950315 035 $a(SSID)ssj0000220303 035 $a(PQKBManifestationID)11191255 035 $a(PQKBTitleCode)TC0000220303 035 $a(PQKBWorkID)10155989 035 $a(PQKB)10214991 035 $a(MiAaPQ)EBC239075 035 $a(EXLCZ)991000000000356023 100 $a20031218d2003 uy 0 101 0 $aeng 135 $aur|n|---||||| 181 $ctxt 182 $cc 183 $acr 200 10$aPerspectives on multimedia$b[electronic resource] $ecommunication, media and information technology /$fRobert Burnett, Anna Brunstrom, Anders G. Nilsson 210 $aChichester ;$aHoboken, NJ $cWiley$dc2003 215 $a1 online resource (252 p.) 300 $aDescription based upon print version of record. 311 $a0-470-86863-5 320 $aIncludes bibliographical references and index. 327 $aPerspectives on Multimedia; Contents; Foreword; Preface; 1 Multimedia: Back To The Future!; 1.1 Introduction; 1.2 Multimedia as Art and Science; 1.3 Secret History of Multimedia; 1.3.1 Integration; 1.3.2 Interactivity; 1.3.3 Hypermedia; 1.3.4 Immersion; 1.3.5 Narrativity; 1.4 Multimedia as Art and Performance; 1.5 Summing Up; 1.6 References; 2 Alternative Approaches to Interface Technology; 2.1 Introduction; 2.2 Cybernetic Systems; 2.3 'Hands-free' Tracking Systems; 2.4 MIDI Instruments as Visual Triggers; 2.4.1 Visual music; 2.4.2 Visual music part I-cut to the chase 327 $a2.4.3 Visual music part II-telebody2.4.4 Visual music part III-aesthetics and ideology; 2.4.5 Visual music coda-a note on the body; 2.5 Conclusions; 2.6 References; 3 Transparency, Standardization and Servitude: the Paradoxes of Friendly Software; 3.1 Introduction; 3.2 Digital Promises; 3.3 Find Where Everything Is; 3.4 The Question of Practice; 3.5 References; 4 Business Modelling as a Foundation for Multimedia Development-Concerning Strategic, Process and Systems Levels in Organizations; 4.1 Business Modelling-Some Needs in Practice; 4.2 Business Modelling-Three Levels of Development Work 327 $a4.3 Business Modelling and Multimedia4.4 Business Modelling-Systematic Work in Phases; 4.5 Business Modelling of Values, Operations and Objects; 4.6 Business Modelling for Multimedia-Main Messages; 4.7 References; 5 How Should Interactive Media Be Discussed For Successful Requirements Engineering?; 5.1 Specifying Requirements; 5.2 Requirements Work In Multimedia Systems Development; 5.2.1 An interview survey of multimedia developers; 5.2.2 One result of the survey: weak tradition concerning requirements work; 5.3 Ozlab-A Simple Tool for Prototyping Interactivity 327 $a5.4 Challenges for Multimedia Requirements Work5.4.1 Choosing among different media; 5.4.2 Multimedia entails using different media interactively; 5.4.3 Static models are difficult to use for dynamic content; 5.4.4 The understanding deepens as the work proceeds; 5.4.5 Customers have vague notions and requirements; 5.4.6 Difficult to give requirements in explicit and measurable terms; 5.5 Writing Requirements vs Visualizing Requirements; 5.5.1 Resolving disputes; 5.6 Requirements Specification By Content Professionals; 5.7 Concluding Remarks; 5.8 References 327 $a6 Evaluating Interactive Multimedia in an Inexpensive and Timesaving Way-Illustrated by Business Case Studies6.1 Background; 6.2 The Multimedia Case Studies; 6.3 Evaluation Methods; 6.4 What to Evaluate; 6.5 Evaluation of the Structure; 6.6 Evaluation of the Interaction; 6.7 Evaluation of the Usability; 6.8 Evaluation of the Productivity; 6.9 Conclusions; 6.10 References; 7 Conceptual Modelling for Creating Multimedia Databases; 7.1 Introduction; 7.1.1 The evolution of conceptual modelling; 7.1.2 Multimedia databases; 7.1.3 Inquiry; 7.2 The ISO Report; 7.2.1 Conceptualization 327 $a7.2.2 General concepts and definitions 330 $aThe uses of multimedia are rapidly increasing. Its power to present information in ways not previously possible and its integration of resources, allow for the creation of rich learning environments. Perspectives on Multimedia: Communication, Media and Information Technology provides a critical examination of the latest multimedia developments and approaches, such as Interface Technology and QoS architectures. Topics covered include:The key concepts intrinsic to digital forms of multimedia: integration, interactivity, hypermedia, immersion, narrativity and hybridity.The developme 606 $aMultimedia systems 606 $aMultimedia communications 606 $aInteractive multimedia 608 $aElectronic books. 615 0$aMultimedia systems. 615 0$aMultimedia communications. 615 0$aInteractive multimedia. 676 $a006.7 700 $aBurnett$b Robert$f1956-$0673791 701 $aBrunstrom$b Anna Karin$f1967-$0981867 701 $aNilsson$b Anders$f1950-$0981868 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910143552503321 996 $aPerspectives on multimedia$92240808 997 $aUNINA