LEADER 05417nam 2200685Ia 450 001 9910143081603321 005 20170815165633.0 010 $a1-282-18882-8 010 $a9786612188824 010 $a1-118-25770-7 010 $a0-470-54175-X 035 $a(CKB)1000000000773863 035 $a(EBL)448898 035 $a(OCoLC)460189505 035 $a(SSID)ssj0000096879 035 $a(PQKBManifestationID)11120013 035 $a(PQKBTitleCode)TC0000096879 035 $a(PQKBWorkID)10082896 035 $a(PQKB)11159753 035 $a(MiAaPQ)EBC448898 035 $a(CaSebORM)9780470481943 035 $a(EXLCZ)991000000000773863 100 $a20090114d2009 uy 0 101 0 $aeng 135 $aur|n|---||||| 181 $ctxt 182 $cc 183 $acr 200 10$aActionScript$b[electronic resource] $eyour visual blueprint for creating interactive projects in Flash CS4 Professional /$fby Rob Huddleston 205 $a1st edition 210 $aIndianapolis, IN $cWiley$dc2009 215 $a1 online resource (387 p.) 225 1 $aRead less--learn more 300 $aIncludes index. 311 $a0-470-48194-3 327 $aActionScript: Your visual blueprint for creating interactive projects in Flash® CS4 Professional; Table of Contents; How to Use This Visual Blueprint Book; Chapter 1: Introducing ActionScript; Introducing Flash; Understanding Flash Player 10; Introducing ActionScript 3.0; Create a New Flash Movie; Using the Actions Panel; Chapter 2: Introducing the Basic Syntax of ActionScript; Understanding Object-Oriented Programming; Understanding ActionScript Syntax Rules; Create a Variable; Understanding Data Types; Test Your Flash Movie; Concatenate Strings; Trace Variables; Create an Array 327 $aAdd and Remove Elements from an ArrayCreate an Array in an Array; Create a Generic Object; Add Constants; Add Comments to Your Code; Understanding Coding Best Practices; Chapter 3: Controlling Objects on the Stage; Draw Shapes in Flash; Introducing Symbols; Create a Symbol; Insert and Name an Instance; Set Instance Properties Using the Properties Panel; Set Instance Properties in Code; Chapter 4: Working with Nonvisual Classes; Perform Simple Mathematical Operations; Perform Complex Mathematical Operations with the Math Class; Generate Random Numbers; Create Instances of the Date Class 327 $aPerform Math on DatesChapter 5: Writing Functions; Write a Function; Call a Function; Pass Data to Functions; Return a Value from a Function; Chapter 6: Creating Custom Classes; Create a Package; Create a New ActionScript File; Create a Custom Class Skeleton; Define Properties of the Class; Create a Constructor; Define a Method; Extend a Class; Using a Custom Class; Define a Document Class; Get and Set Class Properties; Add a Static Property to a Class; Chapter 7: Using Events; Create an Event Handler; Call an Event from a Button; Define Events in a Custom Class; Remove Event Listeners 327 $aUsing the Target PropertyChapter 8: Controlling the Timeline in Code; Stop a Movie; Go to a Specific Frame in a Movie; Add Code to a MovieClip's Timeline; Control a MovieClip from the Main Timeline; Work with the Stage in Code; Add MovieClips to the Stage through Code; Add MovieClips to the Stage through Code; Remove Elements from the Stage; Chapter 9: Working with Text; Create a Dynamic Text Field Visually; Create a Dynamic Text Field in Code; Create an Input Text Field Visually; Create an Input Text Field in Code; Work with TextField Events; Find Characters within Strings 327 $aManipulate StringsGet Pieces of Strings; Convert Data Types; Chapter 10: Formatting Text; Understanding the TextFormat Class; Apply Formatting to a Text Field; Using HTML Text; Chapter 11: Making Decisions in Code; Write an If Statement; Using Else and Else If Clauses; Test Multiple Conditions; Replace If/Else Clauses with a Switch Statement; Chapter 12: Looping over Code; Write a For Loop; Write a While Loop; Loop over an Array; Chapter 13: Animating in Code; Using the EnterFrame Event; Animate MovieClips That Scale and Fade; Change the Speed of Animation; Using the Timer Class 327 $aCreate Tweens in Script 330 $a Visual learners can get up and running quickly on ActionScript programming skills for Flash CS4 If you're a programmer who learns best when you see how something is done, this book will have you up and running with ActionScipt in no time. Step-by-step, two-page lessons show you the core programming foundations you must master to create rich Internet content using the preferred language for work with Flash. The visual approach breaks big topics into bite-sized modules, with high-resolution screen shots to illustrate each task. You'll learn such skills as how to add interactivi 410 0$aVisual read less, learn more. 606 $aActionScript (Computer program language) 606 $aComputer animation 606 $aWeb sites$xDesign 608 $aElectronic books. 615 0$aActionScript (Computer program language) 615 0$aComputer animation. 615 0$aWeb sites$xDesign. 676 $a006.696 676 $a006.786 700 $aHuddleston$b Rob$0866408 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910143081603321 996 $aActionScript$92004371 997 $aUNINA