LEADER 03305oam 2200733 a 450 001 9910142026803321 005 20130605115633.0 010 $a9780472900268 010 $a0472900269 010 $a9780472028931 010 $a0472028936 024 7 $a10.3998/lvg.11878639.0001.001 035 $a(CKB)2670000000417483 035 $a(EBL)3570479 035 $a(SSID)ssj0000955631 035 $a(PQKBManifestationID)11564899 035 $a(PQKBTitleCode)TC0000955631 035 $a(PQKBWorkID)10956650 035 $a(PQKB)10722793 035 $a(MiAaPQ)EBC3570479 035 $a(OCoLC)867740530 035 $a(MdBmJHUP)muse24850 035 $a(MiAaPQ)EBC6533983 035 $a(MiU)10.3998/lvg.11878639.0001.001 035 $a(ScCtBLL)2bd75c34-9c9f-4806-a2d8-89d4f13e1b81 035 $a(OCoLC)1057438354 035 $a(ODN)ODN0001355265 035 $a(oapen)doab45390 035 $a(Au-PeEL)EBL6533983 035 $a(EXLCZ)992670000000417483 100 $a20121120d2013 uy 0 101 0 $aeng 135 $aurcn#---||||| 181 $ctxt 182 $cc 183 $acr 200 10$aDoom $escarydarkfast /$fDan Pinchbeck 205 $a1st ed. 210 1$aAnn Arbor :$cUniversity of Michigan Press,$dc2013. 215 $a1 online resource (198 pages) $cillustrations 225 1 $aLandmark video games 300 $aDescription based upon print version of record. 311 08$a9780472071913 311 08$a0472071912 311 08$a9780472051915 311 08$a0472051911 320 $aIncludes bibliographical references and index. 327 $a""Contents""; ""Introduction: There Are a Lot of People Totally Opposed to Violence. They're All Dead.""; ""1. Eva! Auf Wiedersehen! : The Birth of a Genre""; ""2. The Speed of Light Sucks: The Rise of id""; ""3. Beefy Chunklets from Bible to Beta""; ""4. The Fastest Texture Mapping in Town: id Tech 1""; ""5. DOOM by Numbers""; ""6. A Soundtrack for Mayhem""; ""7. All Hell Breaks Loose: Launch, Sales, and Critical Reception""; ""8. A "Shot-by-Shot" Analysis of DOOM, Part 1: Knee Deep in the Dead""; ""9. A "Shot-by-Shot" Analysis of DOOM, Part 2: The Shores of Hell"" 327 $a""10. A "Shot-by-Shot" Analysis of DOOM, Part 3: Inferno""""11. Endgame: Why DOOM Is a Masterpiece of Game Design""; ""12. A Handful of Vertebrae and a Headful of Mad: Modding DOOM""; ""13. Not if I Frag You First: DOOM Multiplayer""; ""14. Fucked in the Dark: Ports, Sequels, and Other Unholy Offspring""; ""15. You Gibbed It Here First: DOOM as the Prototypical FPS Game""; ""16. SCARY DARKFAST: The Legacy of DOOM""; ""Notes""; ""Glossary""; ""References""; ""Further Reading""; ""Index"" 330 $aA close examination about what is considered the most important first-person video game ever made and its influence on how we play games today. 410 0$aLandmark video games. 517 3 $aDoom 64 scarydarkfast 606 $aDoom 64 (Game) 615 0$aDoom 64 (Game) 676 $a794.8 686 $aGAM000000$aGAM013000$aSOC052000$2bisacsh 700 $aPinchbeck$b Daniel$0960359 712 02$aMichigan Publishing (University of Michigan) 801 0$bMiU 801 1$bMiU 906 $aBOOK 912 $a9910142026803321 996 $aDoom$92176927 997 $aUNINA