LEADER 02265oam 2200457zu 450 001 9910140900903321 005 20241212220025.0 010 $a9780769542157 010 $a0769542158 035 $a(CKB)2670000000062080 035 $a(SSID)ssj0000527531 035 $a(PQKBManifestationID)12140114 035 $a(PQKBTitleCode)TC0000527531 035 $a(PQKBWorkID)10525946 035 $a(PQKB)11637082 035 $a(NjHacI)992670000000062080 035 $a(EXLCZ)992670000000062080 100 $a20160829d2010 uy 101 0 $aeng 135 $auruuu---uuuuu 181 $ctxt 182 $cc 183 $acr 200 10$a2010 International Conference on Cyberworlds 210 31$a[Place of publication not identified]$cIEEE$d2010 215 $a1 online resource (xiv, 456 pages) 300 $aBibliographic Level Mode of Issuance: Monograph 311 08$a9781424483013 311 08$a1424483018 330 $aHaptic interaction is commonly used with 3D objects defined by their geometric and solid models. Extension of the haptic interaction to 3D Cyber worlds is a challenging task due to the Internet bandwidth constraints and often prohibitive sizes of the models. We study how to replace visual and haptic rendering of shared 3D objects with 2D image visualization and 3D haptic rendering of the forces reconstructed from the images or augmenting them, which will eventually simulate realistic haptic interaction with 3D objects. This approach allows us to redistribute the computing power so that it can concentrate mainly on the tasks of haptic interaction and rendering. We propose how to implement such interaction with small function descriptions of the haptic information augmenting images and video. We illustrate the proposed ideas with the function-based extension of VRML and X3D. 606 $aComputers and civilization$vCongresses 615 0$aComputers and civilization 676 $a303.48/34 702 $aieee 712 02$aNanyang Technological University.$bSchool of Computer Engineering. 712 12$aInternational Conference on Cyberworlds. 801 0$bPQKB 906 $aPROCEEDING 912 $a9910140900903321 996 $a2010 International Conference on Cyberworlds$92409618 997 $aUNINA