LEADER 02334oam 2200457zu 450 001 9910140852303321 005 20241212220028.0 010 $a9781424493463 010 $a1424493463 010 $a9781424493456 010 $a1424493455 035 $a(CKB)2670000000058839 035 $a(SSID)ssj0000527787 035 $a(PQKBManifestationID)12179484 035 $a(PQKBTitleCode)TC0000527787 035 $a(PQKBWorkID)10544646 035 $a(PQKB)11458484 035 $a(NjHacI)992670000000058839 035 $a(EXLCZ)992670000000058839 100 $a20160829d2010 uy 101 0 $aeng 135 $aur||||||||||| 181 $ctxt 182 $cc 183 $acr 200 10$a2010 9th IEEE International Symposium on Mixed and Augmented Reality 210 31$a[Place of publication not identified]$cI E E E$d2010 215 $a1 online resource (xv [i.e. xix], 319 pages) $cillustrations 300 $aBibliographic Level Mode of Issuance: Monograph 311 08$a9781424493432 311 08$a1424493439 330 $aThis paper investigates the use of Spatial Augmented Reality in the prototyping of new human-machine interfaces, such as control panels or car dashboards. The prototyping system uses projectors to present the visual appearance of controls onto a mock-up of a product. Finger tracking is employed to allow real-time interactions with the controls. This technology can be used to quickly and inexpensively create and evaluate interface prototypes for devices. In the past, evaluating a prototype involved constructing a physical model of the device with working components such as buttons. We have conducted a user study to compare these two methods of prototyping and to validate the use of spatial augmented reality for rapid iterative interface prototyping. Participants of the study were required to press pairs of buttons in sequence and interaction times were measured. The results indicate that while slower, users can interact naturally with projected control panels. 606 $aComputer graphics$vCongresses 615 0$aComputer graphics 676 $a006.6869 702 $aIEEE Staff 801 0$bPQKB 906 $aPROCEEDING 912 $a9910140852303321 996 $a2010 9th IEEE International Symposium on Mixed and Augmented Reality$92512208 997 $aUNINA